glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -62,7 +62,7 @@ ERROR: node is still EOpNull!
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0:25 Function Parameters:
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0:27 Sequence
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0:27 move second child to first child (temp highp 4-component vector of float)
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0:27 'gl_Position' (gl_Position highp 4-component vector of float)
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0:27 'gl_Position' (gl_Position highp 4-component vector of float Position)
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0:28 Construct vec4 (temp highp 4-component vector of float)
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0:27 'ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789' (in highp float)
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0:28 Convert int to float (temp highp float)
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@@ -105,8 +105,8 @@ ERROR: node is still EOpNull!
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0:? 'superO' (global highp int)
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0:? 'superI' (global highp int)
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0:? 'superF' (global highp float)
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0:? 'gl_VertexID' (gl_VertexId highp int)
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0:? 'gl_InstanceID' (gl_InstanceId highp int)
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0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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Linked vertex stage:
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@@ -158,7 +158,7 @@ ERROR: node is still EOpNull!
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0:25 Function Parameters:
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0:27 Sequence
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0:27 move second child to first child (temp highp 4-component vector of float)
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0:27 'gl_Position' (gl_Position highp 4-component vector of float)
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0:27 'gl_Position' (gl_Position highp 4-component vector of float Position)
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0:28 Construct vec4 (temp highp 4-component vector of float)
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0:27 'ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789' (in highp float)
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0:28 Convert int to float (temp highp float)
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@@ -201,6 +201,6 @@ ERROR: node is still EOpNull!
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0:? 'superO' (global highp int)
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0:? 'superI' (global highp int)
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0:? 'superF' (global highp float)
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0:? 'gl_VertexID' (gl_VertexId highp int)
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0:? 'gl_InstanceID' (gl_InstanceId highp int)
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0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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