glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -16,12 +16,12 @@ Shader version: 130
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0:12 'texSampler2D' (uniform sampler2D)
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0:12 Construct vec2 (temp 2-component vector of float)
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0:12 add (temp 4-component vector of float)
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0:12 direct index (smooth temp 4-component vector of float)
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0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:12 direct index (smooth temp 4-component vector of float TexCoord)
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0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:12 Constant:
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0:12 4 (const int)
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0:12 direct index (smooth temp 4-component vector of float)
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0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:12 direct index (smooth temp 4-component vector of float TexCoord)
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0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:12 Constant:
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0:12 5 (const int)
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0:14 add second child into first child (temp 4-component vector of float)
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@@ -34,7 +34,7 @@ Shader version: 130
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0:16 3 (const int)
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0:16 'alpha' (smooth in float)
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 'gl_FragColor' (fragColor 4-component vector of float)
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0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:18 add (temp 4-component vector of float)
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0:18 add (temp 4-component vector of float)
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0:18 add (temp 4-component vector of float)
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@@ -42,12 +42,12 @@ Shader version: 130
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0:18 'foo' (smooth in 3-element array of 4-component vector of float)
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0:18 Constant:
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0:18 1 (const int)
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0:18 direct index (smooth temp 4-component vector of float)
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0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:18 direct index (smooth temp 4-component vector of float TexCoord)
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0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:18 Constant:
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0:18 0 (const int)
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0:18 direct index (smooth temp 4-component vector of float)
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0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:18 direct index (smooth temp 4-component vector of float TexCoord)
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0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:18 Constant:
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0:18 4 (const int)
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0:18 'texColor' (temp 4-component vector of float)
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@@ -55,8 +55,8 @@ Shader version: 130
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0:? 'texSampler2D' (uniform sampler2D)
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0:? 'color' (smooth in 4-component vector of float)
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0:? 'alpha' (smooth in float)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:? 'foo' (smooth in 3-element array of 4-component vector of float)
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@@ -75,12 +75,12 @@ Shader version: 130
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0:12 'texSampler2D' (uniform sampler2D)
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0:12 Construct vec2 (temp 2-component vector of float)
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0:12 add (temp 4-component vector of float)
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0:12 direct index (smooth temp 4-component vector of float)
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0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:12 direct index (smooth temp 4-component vector of float TexCoord)
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0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:12 Constant:
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0:12 4 (const int)
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0:12 direct index (smooth temp 4-component vector of float)
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0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:12 direct index (smooth temp 4-component vector of float TexCoord)
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0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:12 Constant:
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0:12 5 (const int)
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0:14 add second child into first child (temp 4-component vector of float)
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@@ -93,7 +93,7 @@ Shader version: 130
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0:16 3 (const int)
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0:16 'alpha' (smooth in float)
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 'gl_FragColor' (fragColor 4-component vector of float)
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0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:18 add (temp 4-component vector of float)
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0:18 add (temp 4-component vector of float)
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0:18 add (temp 4-component vector of float)
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@@ -101,12 +101,12 @@ Shader version: 130
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0:18 'foo' (smooth in 3-element array of 4-component vector of float)
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0:18 Constant:
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0:18 1 (const int)
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0:18 direct index (smooth temp 4-component vector of float)
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0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:18 direct index (smooth temp 4-component vector of float TexCoord)
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0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:18 Constant:
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0:18 0 (const int)
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0:18 direct index (smooth temp 4-component vector of float)
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0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:18 direct index (smooth temp 4-component vector of float TexCoord)
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0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:18 Constant:
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0:18 4 (const int)
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0:18 'texColor' (temp 4-component vector of float)
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@@ -114,7 +114,7 @@ Shader version: 130
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0:? 'texSampler2D' (uniform sampler2D)
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0:? 'color' (smooth in 4-component vector of float)
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0:? 'alpha' (smooth in float)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:? 'foo' (smooth in 3-element array of 4-component vector of float)
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