glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-05-18 16:45:49 +00:00
parent ca3457f1a7
commit dff18a2be0
105 changed files with 1262 additions and 975 deletions

View File

@@ -16,12 +16,12 @@ Shader version: 130
0:12 'texSampler2D' (uniform sampler2D)
0:12 Construct vec2 (temp 2-component vector of float)
0:12 add (temp 4-component vector of float)
0:12 direct index (smooth temp 4-component vector of float)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:12 direct index (smooth temp 4-component vector of float TexCoord)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:12 Constant:
0:12 4 (const int)
0:12 direct index (smooth temp 4-component vector of float)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:12 direct index (smooth temp 4-component vector of float TexCoord)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:12 Constant:
0:12 5 (const int)
0:14 add second child into first child (temp 4-component vector of float)
@@ -34,7 +34,7 @@ Shader version: 130
0:16 3 (const int)
0:16 'alpha' (smooth in float)
0:18 move second child to first child (temp 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:18 add (temp 4-component vector of float)
0:18 add (temp 4-component vector of float)
0:18 add (temp 4-component vector of float)
@@ -42,12 +42,12 @@ Shader version: 130
0:18 'foo' (smooth in 3-element array of 4-component vector of float)
0:18 Constant:
0:18 1 (const int)
0:18 direct index (smooth temp 4-component vector of float)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:18 direct index (smooth temp 4-component vector of float TexCoord)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:18 Constant:
0:18 0 (const int)
0:18 direct index (smooth temp 4-component vector of float)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:18 direct index (smooth temp 4-component vector of float TexCoord)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:18 Constant:
0:18 4 (const int)
0:18 'texColor' (temp 4-component vector of float)
@@ -55,8 +55,8 @@ Shader version: 130
0:? 'texSampler2D' (uniform sampler2D)
0:? 'color' (smooth in 4-component vector of float)
0:? 'alpha' (smooth in float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'foo' (smooth in 3-element array of 4-component vector of float)
@@ -75,12 +75,12 @@ Shader version: 130
0:12 'texSampler2D' (uniform sampler2D)
0:12 Construct vec2 (temp 2-component vector of float)
0:12 add (temp 4-component vector of float)
0:12 direct index (smooth temp 4-component vector of float)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:12 direct index (smooth temp 4-component vector of float TexCoord)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:12 Constant:
0:12 4 (const int)
0:12 direct index (smooth temp 4-component vector of float)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:12 direct index (smooth temp 4-component vector of float TexCoord)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:12 Constant:
0:12 5 (const int)
0:14 add second child into first child (temp 4-component vector of float)
@@ -93,7 +93,7 @@ Shader version: 130
0:16 3 (const int)
0:16 'alpha' (smooth in float)
0:18 move second child to first child (temp 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:18 add (temp 4-component vector of float)
0:18 add (temp 4-component vector of float)
0:18 add (temp 4-component vector of float)
@@ -101,12 +101,12 @@ Shader version: 130
0:18 'foo' (smooth in 3-element array of 4-component vector of float)
0:18 Constant:
0:18 1 (const int)
0:18 direct index (smooth temp 4-component vector of float)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:18 direct index (smooth temp 4-component vector of float TexCoord)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:18 Constant:
0:18 0 (const int)
0:18 direct index (smooth temp 4-component vector of float)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:18 direct index (smooth temp 4-component vector of float TexCoord)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:18 Constant:
0:18 4 (const int)
0:18 'texColor' (temp 4-component vector of float)
@@ -114,7 +114,7 @@ Shader version: 130
0:? 'texSampler2D' (uniform sampler2D)
0:? 'color' (smooth in 4-component vector of float)
0:? 'alpha' (smooth in float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'foo' (smooth in 3-element array of 4-component vector of float)