glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-05-18 16:45:49 +00:00
parent ca3457f1a7
commit dff18a2be0
105 changed files with 1262 additions and 975 deletions

View File

@@ -20,11 +20,11 @@ Shader version: 130
0:14 indirect index (smooth temp 4-component vector of float)
0:14 'userIn' (smooth in 2-element array of 4-component vector of float)
0:14 'b' (uniform int)
0:14 indirect index (smooth temp 4-component vector of float)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:14 indirect index (smooth temp 4-component vector of float TexCoord)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:14 'a' (uniform int)
0:14 direct index (smooth temp 4-component vector of float)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:14 direct index (smooth temp 4-component vector of float TexCoord)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:14 Constant:
0:14 5 (const int)
0:16 add second child into first child (temp 4-component vector of float)
@@ -37,16 +37,16 @@ Shader version: 130
0:18 3 (const int)
0:18 'alpha' (smooth in float)
0:20 move second child to first child (temp 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:20 add (temp 4-component vector of float)
0:20 add (temp 4-component vector of float)
0:20 add (temp 4-component vector of float)
0:20 direct index (smooth temp 4-component vector of float)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:20 direct index (smooth temp 4-component vector of float TexCoord)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:20 Constant:
0:20 0 (const int)
0:20 indirect index (smooth temp 4-component vector of float)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:20 indirect index (smooth temp 4-component vector of float TexCoord)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:20 'b' (uniform int)
0:20 'texColor' (temp 4-component vector of float)
0:20 indirect index (smooth temp 4-component vector of float)
@@ -56,8 +56,8 @@ Shader version: 130
0:? 'texSampler2D' (uniform sampler2D)
0:? 'color' (smooth in 4-component vector of float)
0:? 'alpha' (smooth in float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'userIn' (smooth in 2-element array of 4-component vector of float)
0:? 'a' (uniform int)
0:? 'b' (uniform int)
@@ -82,11 +82,11 @@ Shader version: 130
0:14 indirect index (smooth temp 4-component vector of float)
0:14 'userIn' (smooth in 2-element array of 4-component vector of float)
0:14 'b' (uniform int)
0:14 indirect index (smooth temp 4-component vector of float)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:14 indirect index (smooth temp 4-component vector of float TexCoord)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:14 'a' (uniform int)
0:14 direct index (smooth temp 4-component vector of float)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:14 direct index (smooth temp 4-component vector of float TexCoord)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:14 Constant:
0:14 5 (const int)
0:16 add second child into first child (temp 4-component vector of float)
@@ -99,16 +99,16 @@ Shader version: 130
0:18 3 (const int)
0:18 'alpha' (smooth in float)
0:20 move second child to first child (temp 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:20 add (temp 4-component vector of float)
0:20 add (temp 4-component vector of float)
0:20 add (temp 4-component vector of float)
0:20 direct index (smooth temp 4-component vector of float)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:20 direct index (smooth temp 4-component vector of float TexCoord)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:20 Constant:
0:20 0 (const int)
0:20 indirect index (smooth temp 4-component vector of float)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:20 indirect index (smooth temp 4-component vector of float TexCoord)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:20 'b' (uniform int)
0:20 'texColor' (temp 4-component vector of float)
0:20 indirect index (smooth temp 4-component vector of float)
@@ -118,8 +118,8 @@ Shader version: 130
0:? 'texSampler2D' (uniform sampler2D)
0:? 'color' (smooth in 4-component vector of float)
0:? 'alpha' (smooth in float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'userIn' (smooth in 2-element array of 4-component vector of float)
0:? 'a' (uniform int)
0:? 'b' (uniform int)