glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -34,7 +34,7 @@ Shader version: 120
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0:29 0 (const int)
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0:29 'bar' (global float)
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'gl_FragColor' (fragColor 4-component vector of float)
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0:31 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:31 'outColor' (temp 4-component vector of float)
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0:33 Branch: Return
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0:? Linker Objects
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@@ -81,7 +81,7 @@ Shader version: 120
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0:29 0 (const int)
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0:29 'bar' (global float)
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'gl_FragColor' (fragColor 4-component vector of float)
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0:31 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:31 'outColor' (temp 4-component vector of float)
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0:33 Branch: Return
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0:? Linker Objects
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