update spirv-headers and fix handling of gl_HitTEXT (#2471)

* update spirv-headers and fix handling of gl_HitTEXT

Update spirv-headers known_good to f027d53ded7e230e008d37c8b47ede7cd308e19d
and update SPIRV/spirv.hpp to copy from that version as well.

In GLSL gl_HitTNV/gl_HitTEXT is defined as an alias of gl_RayTmaxNV/gl_RayTmaxEXT
SPV_NV_ray_tracing has a dedicated HitTNV which gl_HitTNV maps to.
For SPV_KHR_ray_tracing, gl_HitTEXT gets mapped to a RayTmaxKHR decoraged variable
to simplify the SPIRV consumer.
This change fixes the mapping for the GL_EXT_ray_tracing extension, and updates
the test results to match.

* update MissNV shader test to not use ObjectRay builtins

They shouldn't existing in the miss stage because there is no object intersected
This commit is contained in:
Daniel Koch
2020-11-30 11:57:34 -05:00
committed by GitHub
parent 4d41da3b81
commit e11a2c8bec
10 changed files with 73 additions and 70 deletions

View File

@@ -55,7 +55,7 @@ spv.ClosestHitShader.rchit
Decorate 42(gl_ObjectRayDirectionNV) BuiltIn ObjectRayDirectionKHR
Decorate 47(gl_RayTminNV) BuiltIn RayTminKHR
Decorate 50(gl_RayTmaxNV) BuiltIn RayTmaxKHR
Decorate 53(gl_HitTNV) BuiltIn HitTKHR
Decorate 53(gl_HitTNV) BuiltIn HitTNV
Decorate 58(gl_HitKindNV) BuiltIn HitKindKHR
Decorate 64(gl_ObjectToWorldNV) BuiltIn ObjectToWorldKHR
Decorate 67(gl_WorldToObjectNV) BuiltIn WorldToObjectKHR