GLSL: No more restrictions on (non)shadow sampler construction.

Match https://github.com/KhronosGroup/GLSL/pull/22
This commit is contained in:
John Kessenich
2018-07-25 12:11:04 -06:00
parent 62faea79d7
commit e161cc11f7
3 changed files with 2 additions and 10 deletions

View File

@@ -15,7 +15,6 @@ ERROR: 0:19: 'sampler2D' : sampler-constructor second argument must be a scalar
ERROR: 0:21: 'sampler3D' : sampler-constructor cannot make an array of samplers
ERROR: 0:22: 'sampler2D' : sampler-constructor first argument must be a scalar textureXXX type
ERROR: 0:23: 'sampler2D' : sampler-constructor first argument must match type and dimensionality of constructor type
ERROR: 0:24: 'sampler2D' : sampler-constructor second argument presence of shadow must match constructor presence of shadow
ERROR: 0:28: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: s2D
ERROR: 0:29: 'sampler3D' : sampler-constructor cannot make an array of samplers
ERROR: 0:29: 'sampler3D' : sampler/image types can only be used in uniform variables or function parameters: s3d
@@ -55,7 +54,7 @@ ERROR: 0:101: 'noise1' : no matching overloaded function found
ERROR: 0:102: 'noise2' : no matching overloaded function found
ERROR: 0:103: 'noise3' : no matching overloaded function found
ERROR: 0:104: 'noise4' : no matching overloaded function found
ERROR: 54 compilation errors. No code generated.
ERROR: 53 compilation errors. No code generated.
ERROR: Linking fragment stage: Only one push_constant block is allowed per stage