Fix bug where bracket dereferences were incorrectly keeping the base's qualifier (for example constBase[i] would still be a const instead of EvqTemporary).
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23722 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -262,7 +262,7 @@ ERROR: node is still EOpNull!
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0:105 logical-and (bool)
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0:105 Compare Less Than (bool)
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0:105 Absolute value (float)
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0:105 direct index (in float)
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0:105 direct index (float)
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0:105 'v' (in 3-component vector of float)
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0:105 Constant:
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0:105 0 (const int)
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@@ -270,7 +270,7 @@ ERROR: node is still EOpNull!
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0:105 0.000100
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0:105 Compare Less Than (bool)
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0:105 Absolute value (float)
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0:105 direct index (in float)
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0:105 direct index (float)
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0:105 'v' (in 3-component vector of float)
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0:105 Constant:
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0:105 1 (const int)
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@@ -293,13 +293,13 @@ ERROR: node is still EOpNull!
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0:120 Sequence
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0:120 move second child to first child (4-component vector of float)
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0:120 'v' (4-component vector of float)
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0:120 direct index (smooth in 4-component vector of float)
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0:120 direct index (smooth 4-component vector of float)
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0:120 'gl_TexCoord' (smooth in unsized array of 4-component vector of float)
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0:120 Constant:
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0:120 1 (const int)
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0:121 add second child into first child (4-component vector of float)
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0:121 'v' (4-component vector of float)
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0:121 direct index (smooth in 4-component vector of float)
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0:121 direct index (smooth 4-component vector of float)
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0:121 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:121 Constant:
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0:121 3 (const int)
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