HLSL: Refactor attribute implementation.
- make it sharable with GLSL - correct the case insensitivity - remove the map; queries are not needed, all entries need processing - make it easier to build bottom up (will help GLSL parsing) - support semantic checking and reporting - allow front-end dependent semantics and attribute name mapping
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@@ -247,7 +247,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.matrixindex.frag", "main"},
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{"hlsl.nonstaticMemberFunction.frag", "main"},
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{"hlsl.numericsuffixes.frag", "main"},
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{"hlsl.numthreads.comp", "main_aux1"},
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{"hlsl.numthreads.comp", "main_aux2"},
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{"hlsl.overload.frag", "PixelShaderFunction"},
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{"hlsl.opaque-type-bug.frag", "main"},
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{"hlsl.params.default.frag", "main"},
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