HLSL: Refactor attribute implementation.

- make it sharable with GLSL
- correct the case insensitivity
- remove the map; queries are not needed, all entries need processing
- make it easier to build bottom up (will help GLSL parsing)
- support semantic checking and reporting
- allow front-end dependent semantics and attribute name mapping
This commit is contained in:
John Kessenich
2018-01-30 11:01:39 -07:00
parent e349af7e20
commit e18fd20d5c
17 changed files with 638 additions and 500 deletions

View File

@@ -43,7 +43,6 @@
namespace glslang {
class TAttributeMap;
class TFunctionDeclarator;
// Should just be the grammar aspect of HLSL.
@@ -71,8 +70,8 @@ namespace glslang {
bool acceptControlDeclaration(TIntermNode*& node);
bool acceptSamplerDeclarationDX9(TType&);
bool acceptSamplerState();
bool acceptFullySpecifiedType(TType&, const TAttributeMap&);
bool acceptFullySpecifiedType(TType&, TIntermNode*& nodeList, const TAttributeMap&, bool forbidDeclarators = false);
bool acceptFullySpecifiedType(TType&, const TAttributes&);
bool acceptFullySpecifiedType(TType&, TIntermNode*& nodeList, const TAttributes&, bool forbidDeclarators = false);
bool acceptQualifier(TQualifier&);
bool acceptLayoutQualifierList(TQualifier&);
bool acceptType(TType&);
@@ -117,10 +116,10 @@ namespace glslang {
bool acceptScopedCompoundStatement(TIntermNode*&);
bool acceptStatement(TIntermNode*&);
bool acceptNestedStatement(TIntermNode*&);
void acceptAttributes(TAttributeMap&);
bool acceptSelectionStatement(TIntermNode*&, const TAttributeMap&);
bool acceptSwitchStatement(TIntermNode*&, const TAttributeMap&);
bool acceptIterationStatement(TIntermNode*&, const TAttributeMap&);
void acceptAttributes(TAttributes&);
bool acceptSelectionStatement(TIntermNode*&, const TAttributes&);
bool acceptSwitchStatement(TIntermNode*&, const TAttributes&);
bool acceptIterationStatement(TIntermNode*&, const TAttributes&);
bool acceptJumpStatement(TIntermNode*&);
bool acceptCaseLabel(TIntermNode*&);
bool acceptDefaultLabel(TIntermNode*&);