GLSL: Fix #1193: no 'location' on uniform/buffer block.
This commit is contained in:
@@ -12,13 +12,13 @@ ERROR: node is still EOpNull!
|
||||
0:7 'o' (layout( location=0) smooth out highp int)
|
||||
0:7 direct index (layout( column_major shared) temp highp int)
|
||||
0:7 a: direct index for structure (layout( column_major shared) uniform implicitly-sized array of highp int)
|
||||
0:7 'uni' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform implicitly-sized array of highp int a})
|
||||
0:7 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform implicitly-sized array of highp int a})
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 Constant:
|
||||
0:7 2 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'uni' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform implicitly-sized array of highp int a})
|
||||
0:? 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform implicitly-sized array of highp int a})
|
||||
0:? 'o' (layout( location=0) smooth out highp int)
|
||||
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
|
||||
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
|
||||
@@ -36,13 +36,13 @@ ERROR: node is still EOpNull!
|
||||
0:7 'o' (layout( location=0) smooth out highp int)
|
||||
0:7 direct index (layout( column_major shared) temp highp int)
|
||||
0:7 a: direct index for structure (layout( column_major shared) uniform 1-element array of highp int)
|
||||
0:7 'uni' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a})
|
||||
0:7 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a})
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 Constant:
|
||||
0:7 2 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'uni' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a})
|
||||
0:? 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a})
|
||||
0:? 'o' (layout( location=0) smooth out highp int)
|
||||
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
|
||||
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
|
||||
|
||||
Reference in New Issue
Block a user