GLSL: Fix #1193: no 'location' on uniform/buffer block.
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@@ -16,6 +16,7 @@ ERROR: 0:57: 'location on block member' : not supported for this version or the
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ERROR: 0:62: 'location on block member' : can only use in an in/out block
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ERROR: 0:62: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
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ERROR: 0:60: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
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ERROR: 0:60: 'location' : cannot apply to uniform or buffer block
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ERROR: 0:68: 'layout-id value' : cannot be negative
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ERROR: 0:69: 'layout-id value' : cannot be negative
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ERROR: 0:76: 'f2' : cannot use layout qualifiers on structure members
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@@ -23,6 +24,7 @@ ERROR: 0:91: 'location on block member' : can only use in an in/out block
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ERROR: 0:91: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
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ERROR: 0:91: 'location' : overlapping use of location 3
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ERROR: 0:89: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
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ERROR: 0:89: 'location' : cannot apply to uniform or buffer block
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ERROR: 0:94: 'location' : either the block needs a location, or all members need a location, or no members have a location
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ERROR: 0:108: 'A' : cannot use layout qualifiers on structure members
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ERROR: 0:119: 'location' : overlapping use of location 44
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@@ -38,7 +40,7 @@ ERROR: 0:140: 'assign' : cannot convert from ' const float' to ' temp 2-compone
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ERROR: 0:141: 'textureQueryLod' : no matching overloaded function found
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ERROR: 0:141: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
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ERROR: 0:152: 'index' : value must be 0 or 1
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ERROR: 39 compilation errors. No code generated.
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ERROR: 41 compilation errors. No code generated.
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Shader version: 330
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