Merge pull request #1628 from jeffbolznv/storagebuffer_sbt
Fix bug where shaderRecordNV buffers were using StorageBuffer storage class
This commit is contained in:
commit
e26630fe20
11
SPIRV/GlslangToSpv.cpp
Executable file → Normal file
11
SPIRV/GlslangToSpv.cpp
Executable file → Normal file
@ -1088,6 +1088,13 @@ spv::StorageClass TGlslangToSpvTraverser::TranslateStorageClass(const glslang::T
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return spv::StorageClassUniformConstant;
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return spv::StorageClassUniformConstant;
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}
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}
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#ifdef NV_EXTENSIONS
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if (type.getQualifier().isUniformOrBuffer() &&
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type.getQualifier().layoutShaderRecordNV) {
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return spv::StorageClassShaderRecordBufferNV;
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}
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#endif
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if (glslangIntermediate->usingStorageBuffer() && type.getQualifier().storage == glslang::EvqBuffer) {
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if (glslangIntermediate->usingStorageBuffer() && type.getQualifier().storage == glslang::EvqBuffer) {
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addPre13Extension(spv::E_SPV_KHR_storage_buffer_storage_class);
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addPre13Extension(spv::E_SPV_KHR_storage_buffer_storage_class);
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return spv::StorageClassStorageBuffer;
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return spv::StorageClassStorageBuffer;
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@ -1096,10 +1103,6 @@ spv::StorageClass TGlslangToSpvTraverser::TranslateStorageClass(const glslang::T
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if (type.getQualifier().isUniformOrBuffer()) {
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if (type.getQualifier().isUniformOrBuffer()) {
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if (type.getQualifier().layoutPushConstant)
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if (type.getQualifier().layoutPushConstant)
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return spv::StorageClassPushConstant;
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return spv::StorageClassPushConstant;
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#ifdef NV_EXTENSIONS
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if (type.getQualifier().layoutShaderRecordNV)
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return spv::StorageClassShaderRecordBufferNV;
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#endif
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if (type.getBasicType() == glslang::EbtBlock)
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if (type.getBasicType() == glslang::EbtBlock)
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return spv::StorageClassUniform;
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return spv::StorageClassUniform;
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return spv::StorageClassUniformConstant;
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return spv::StorageClassUniformConstant;
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101
Test/baseResults/spv.RayGenShader11.rgen.out
Executable file
101
Test/baseResults/spv.RayGenShader11.rgen.out
Executable file
@ -0,0 +1,101 @@
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spv.RayGenShader11.rgen
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// Module Version 10300
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// Generated by (magic number): 80007
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// Id's are bound by 60
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Capability RayTracingNV
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Extension "SPV_NV_ray_tracing"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint RayGenerationNV 4 "main" 11 21
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Source GLSL 460
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SourceExtension "GL_NV_ray_tracing"
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Name 4 "main"
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Name 8 "lx"
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Name 11 "gl_LaunchIDNV"
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Name 16 "ly"
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Name 20 "sx"
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Name 21 "gl_LaunchSizeNV"
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Name 24 "sy"
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Name 29 "accNV"
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Name 48 "block"
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MemberName 48(block) 0 "arr"
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MemberName 48(block) 1 "pad"
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Name 50 ""
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Name 56 "payload"
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Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV
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Decorate 21(gl_LaunchSizeNV) BuiltIn LaunchSizeNV
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Decorate 29(accNV) DescriptorSet 0
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Decorate 29(accNV) Binding 0
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Decorate 46 ArrayStride 4
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MemberDecorate 48(block) 0 Offset 0
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MemberDecorate 48(block) 1 Offset 16
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Decorate 48(block) Block
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Decorate 56(payload) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypePointer Function 6(int)
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9: TypeVector 6(int) 3
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10: TypePointer Input 9(ivec3)
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11(gl_LaunchIDNV): 10(ptr) Variable Input
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12: 6(int) Constant 0
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13: TypePointer Input 6(int)
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17: 6(int) Constant 1
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21(gl_LaunchSizeNV): 10(ptr) Variable Input
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27: TypeAccelerationStructureNV
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28: TypePointer UniformConstant 27
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29(accNV): 28(ptr) Variable UniformConstant
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35: TypeFloat 32
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36: TypeVector 35(float) 3
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37: 35(float) Constant 0
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38: 36(fvec3) ConstantComposite 37 37 37
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39: 35(float) Constant 1056964608
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40: 35(float) Constant 1065353216
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41: 36(fvec3) ConstantComposite 40 40 40
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42: 35(float) Constant 1061158912
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43: TypeInt 32 1
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44: 43(int) Constant 1
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45: 6(int) Constant 4
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46: TypeArray 35(float) 45
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47: TypeVector 35(float) 4
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48(block): TypeStruct 46 47(fvec4)
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49: TypePointer ShaderRecordBufferNV 48(block)
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50: 49(ptr) Variable ShaderRecordBufferNV
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51: 43(int) Constant 0
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52: 43(int) Constant 3
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53: TypePointer ShaderRecordBufferNV 35(float)
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55: TypePointer RayPayloadNV 47(fvec4)
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56(payload): 55(ptr) Variable RayPayloadNV
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58: TypePointer ShaderRecordBufferNV 47(fvec4)
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4(main): 2 Function None 3
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5: Label
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8(lx): 7(ptr) Variable Function
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16(ly): 7(ptr) Variable Function
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20(sx): 7(ptr) Variable Function
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24(sy): 7(ptr) Variable Function
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14: 13(ptr) AccessChain 11(gl_LaunchIDNV) 12
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15: 6(int) Load 14
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Store 8(lx) 15
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18: 13(ptr) AccessChain 11(gl_LaunchIDNV) 17
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19: 6(int) Load 18
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Store 16(ly) 19
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22: 13(ptr) AccessChain 21(gl_LaunchSizeNV) 12
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23: 6(int) Load 22
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Store 20(sx) 23
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25: 13(ptr) AccessChain 21(gl_LaunchSizeNV) 17
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26: 6(int) Load 25
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Store 24(sy) 26
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30: 27 Load 29(accNV)
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31: 6(int) Load 8(lx)
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32: 6(int) Load 16(ly)
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33: 6(int) Load 20(sx)
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34: 6(int) Load 24(sy)
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TraceNV 30 31 32 33 34 12 38 39 41 42 44
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54: 53(ptr) AccessChain 50 51 52
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Store 54 40
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57: 47(fvec4) Load 56(payload)
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59: 58(ptr) AccessChain 50 44
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Store 59 57
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Return
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FunctionEnd
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19
Test/spv.RayGenShader11.rgen
Normal file
19
Test/spv.RayGenShader11.rgen
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#version 460
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#extension GL_NV_ray_tracing : enable
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layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
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layout(location = 0) rayPayloadNV vec4 payload;
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layout(shaderRecordNV) buffer block
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{
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float arr[4];
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vec4 pad;
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};
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void main()
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{
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uint lx = gl_LaunchIDNV.x;
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uint ly = gl_LaunchIDNV.y;
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uint sx = gl_LaunchSizeNV.x;
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uint sy = gl_LaunchSizeNV.y;
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traceNV(accNV, lx, ly, sx, sy, 0u, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 1);
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arr[3] = 1.0f;
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pad = payload;
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}
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@ -405,6 +405,7 @@ INSTANTIATE_TEST_CASE_P(
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"spv.float32.frag",
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"spv.float32.frag",
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"spv.float64.frag",
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"spv.float64.frag",
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"spv.multiView.frag",
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"spv.multiView.frag",
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"spv.RayGenShader11.rgen",
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"spv.subgroup.frag",
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"spv.subgroup.frag",
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"spv.subgroup.geom",
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"spv.subgroup.geom",
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"spv.subgroup.tesc",
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"spv.subgroup.tesc",
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