HLSL: Accept layout(...) also as a post-decl. Issue #454.
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@@ -2,27 +2,33 @@ hlsl.layout.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:12 Function Parameters:
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0:12 'input' (in 4-component vector of float)
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0:16 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:16 Function Parameters:
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0:16 'input' (in 4-component vector of float)
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 add (temp 4-component vector of float)
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0:13 add (temp 4-component vector of float)
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0:13 'input' (in 4-component vector of float)
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0:13 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
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0:13 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float)
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0:13 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
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0:13 Constant:
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0:13 0 (const uint)
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0:17 Branch: Return with expression
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0:17 add (temp 4-component vector of float)
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0:17 add (temp 4-component vector of float)
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0:17 add (temp 4-component vector of float)
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0:17 'input' (in 4-component vector of float)
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0:17 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
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0:17 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float)
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0:17 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 v1PostLayout: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
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0:17 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
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0:17 Constant:
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0:17 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
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0:? 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
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0:? 'specConst' (specialization-constant const int)
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0:? 10 (const int)
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0:? 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
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Linked fragment stage:
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@@ -31,31 +37,37 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:12 Function Parameters:
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0:12 'input' (in 4-component vector of float)
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0:16 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:16 Function Parameters:
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0:16 'input' (in 4-component vector of float)
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 add (temp 4-component vector of float)
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0:13 add (temp 4-component vector of float)
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0:13 'input' (in 4-component vector of float)
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0:13 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
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0:13 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float)
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0:13 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
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0:13 Constant:
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0:13 0 (const uint)
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0:17 Branch: Return with expression
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0:17 add (temp 4-component vector of float)
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0:17 add (temp 4-component vector of float)
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0:17 add (temp 4-component vector of float)
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0:17 'input' (in 4-component vector of float)
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0:17 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
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0:17 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float)
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0:17 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
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0:17 Constant:
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0:17 0 (const uint)
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0:17 v1PostLayout: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
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0:17 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
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0:17 Constant:
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0:17 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
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0:? 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
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0:? 'specConst' (specialization-constant const int)
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0:? 10 (const int)
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0:? 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 33
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// Id's are bound by 39
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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@@ -71,13 +83,20 @@ gl_FragCoord origin is upper left
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Name 23 ""
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MemberName 23 0 "v5"
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Name 25 ""
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Name 30 ""
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MemberName 30 0 "v1PostLayout"
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Name 32 ""
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MemberDecorate 14 0 Offset 16
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Decorate 14 BufferBlock
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Decorate 16 DescriptorSet 3
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Decorate 16 Binding 5
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MemberDecorate 23 0 Offset 0
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Decorate 23 BufferBlock
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Decorate 32 SpecId 17
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MemberDecorate 30 0 Offset 16
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Decorate 30 BufferBlock
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Decorate 32 DescriptorSet 4
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Decorate 32 Binding 7
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Decorate 38 SpecId 17
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -94,7 +113,10 @@ gl_FragCoord origin is upper left
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24: TypePointer PushConstant 23(struct)
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25: 24(ptr) Variable PushConstant
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26: TypePointer PushConstant 7(fvec4)
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32: 17(int) SpecConstant 10
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30: TypeStruct 7(fvec4)
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31: TypePointer Uniform 30(struct)
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32: 31(ptr) Variable Uniform
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38: 17(int) SpecConstant 10
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4(main): 2 Function None 3
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5: Label
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FunctionEnd
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@@ -108,5 +130,8 @@ gl_FragCoord origin is upper left
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27: 26(ptr) AccessChain 25 18
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28: 7(fvec4) Load 27
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29: 7(fvec4) FAdd 22 28
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ReturnValue 29
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33: 19(ptr) AccessChain 32 18
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34: 7(fvec4) Load 33
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35: 7(fvec4) FAdd 29 34
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ReturnValue 35
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FunctionEnd
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@@ -8,7 +8,11 @@ layout(push_constant) tbuffer tbufName2 {
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layout(constant_id=17) const int specConst = 10;
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tbuffer tbufName2 : layout(set=4,binding=7) {
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layout(offset = 16) float4 v1PostLayout;
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};
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float4 PixelShaderFunction(float4 input) : COLOR0
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{
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return input + v1 + v5;
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return input + v1 + v5 + v1PostLayout;
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}
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