HLSL: Accept layout(...) also as a post-decl. Issue #454.

This commit is contained in:
John Kessenich
2016-09-05 14:37:03 -06:00
parent 7735b94403
commit e3218e270e
4 changed files with 71 additions and 39 deletions

View File

@@ -2,27 +2,33 @@ hlsl.layout.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:12 Function Parameters:
0:12 'input' (in 4-component vector of float)
0:16 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:16 Function Parameters:
0:16 'input' (in 4-component vector of float)
0:? Sequence
0:13 Branch: Return with expression
0:13 add (temp 4-component vector of float)
0:13 add (temp 4-component vector of float)
0:13 'input' (in 4-component vector of float)
0:13 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:13 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:13 Constant:
0:13 0 (const uint)
0:13 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float)
0:13 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:13 Constant:
0:13 0 (const uint)
0:17 Branch: Return with expression
0:17 add (temp 4-component vector of float)
0:17 add (temp 4-component vector of float)
0:17 add (temp 4-component vector of float)
0:17 'input' (in 4-component vector of float)
0:17 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:17 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:17 Constant:
0:17 0 (const uint)
0:17 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float)
0:17 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:17 Constant:
0:17 0 (const uint)
0:17 v1PostLayout: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:17 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
0:17 Constant:
0:17 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:? 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:? 'specConst' (specialization-constant const int)
0:? 10 (const int)
0:? 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
Linked fragment stage:
@@ -31,31 +37,37 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:12 Function Parameters:
0:12 'input' (in 4-component vector of float)
0:16 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:16 Function Parameters:
0:16 'input' (in 4-component vector of float)
0:? Sequence
0:13 Branch: Return with expression
0:13 add (temp 4-component vector of float)
0:13 add (temp 4-component vector of float)
0:13 'input' (in 4-component vector of float)
0:13 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:13 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:13 Constant:
0:13 0 (const uint)
0:13 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float)
0:13 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:13 Constant:
0:13 0 (const uint)
0:17 Branch: Return with expression
0:17 add (temp 4-component vector of float)
0:17 add (temp 4-component vector of float)
0:17 add (temp 4-component vector of float)
0:17 'input' (in 4-component vector of float)
0:17 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:17 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:17 Constant:
0:17 0 (const uint)
0:17 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float)
0:17 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:17 Constant:
0:17 0 (const uint)
0:17 v1PostLayout: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:17 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
0:17 Constant:
0:17 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:? 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:? 'specConst' (specialization-constant const int)
0:? 10 (const int)
0:? 'anon@2' (layout(set=4 binding=7 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1PostLayout})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 33
// Id's are bound by 39
Capability Shader
1: ExtInstImport "GLSL.std.450"
@@ -71,13 +83,20 @@ gl_FragCoord origin is upper left
Name 23 ""
MemberName 23 0 "v5"
Name 25 ""
Name 30 ""
MemberName 30 0 "v1PostLayout"
Name 32 ""
MemberDecorate 14 0 Offset 16
Decorate 14 BufferBlock
Decorate 16 DescriptorSet 3
Decorate 16 Binding 5
MemberDecorate 23 0 Offset 0
Decorate 23 BufferBlock
Decorate 32 SpecId 17
MemberDecorate 30 0 Offset 16
Decorate 30 BufferBlock
Decorate 32 DescriptorSet 4
Decorate 32 Binding 7
Decorate 38 SpecId 17
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -94,7 +113,10 @@ gl_FragCoord origin is upper left
24: TypePointer PushConstant 23(struct)
25: 24(ptr) Variable PushConstant
26: TypePointer PushConstant 7(fvec4)
32: 17(int) SpecConstant 10
30: TypeStruct 7(fvec4)
31: TypePointer Uniform 30(struct)
32: 31(ptr) Variable Uniform
38: 17(int) SpecConstant 10
4(main): 2 Function None 3
5: Label
FunctionEnd
@@ -108,5 +130,8 @@ gl_FragCoord origin is upper left
27: 26(ptr) AccessChain 25 18
28: 7(fvec4) Load 27
29: 7(fvec4) FAdd 22 28
ReturnValue 29
33: 19(ptr) AccessChain 32 18
34: 7(fvec4) Load 33
35: 7(fvec4) FAdd 29 34
ReturnValue 35
FunctionEnd