Make legacy texture prototypes more concise, fix minor bugs needed to support it.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20650 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -386,74 +386,78 @@ void TBuiltIns::initialize(int version, EProfile profile)
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s.append(TString("bvec3 not(bvec3 x);"));
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s.append(TString("bvec4 not(bvec4 x);"));
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s.append(TString("\n"));
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//
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// Texture Functions.
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//
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if (profile != EEsProfile || version == 100) {
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s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);"));
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s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord, float bias);"));
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s.append(TString("vec4 texture2D(sampler2D, vec2);"));
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s.append(TString("vec4 texture2D(sampler2D, vec2, float);"));
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s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);"));
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s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);"));
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s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);"));
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s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);"));
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s.append(TString("vec4 texture2DProj(sampler2D, vec3);"));
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s.append(TString("vec4 texture2DProj(sampler2D, vec4);"));
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s.append(TString("vec4 texture2DProj(sampler2D, vec3, float);"));
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s.append(TString("vec4 texture2DProj(sampler2D, vec4, float);"));
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s.append(TString("vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);"));
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s.append(TString("vec4 texture2DLod(sampler2D, vec2, float);"));
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s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);"));
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s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);"));
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s.append(TString("vec4 texture2DProjLod(sampler2D, vec3, float);"));
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s.append(TString("vec4 texture2DProjLod(sampler2D, vec4, float);"));
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s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);"));
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s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord, float bias);"));
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s.append(TString("vec4 textureCube(samplerCube, vec3);"));
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s.append(TString("vec4 textureCube(samplerCube, vec3, float);"));
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s.append(TString("vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);"));
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s.append(TString("vec4 textureCubeLod(samplerCube, vec3, float);"));
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}
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if (profile != EEsProfile || version > 100) {
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s.append(TString("vec4 texture1D(sampler1D sampler, float coord);"));
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s.append(TString("vec4 texture1D(sampler1D sampler, float coord, float bias);"));
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if (profile != EEsProfile && version > 100) {
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s.append(TString("vec4 texture1D(sampler1D, float);"));
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s.append(TString("vec4 texture1D(sampler1D, float, float);"));
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s.append(TString("vec4 texture1DProj(sampler1D sampler, vec2 coord);"));
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s.append(TString("vec4 texture1DProj(sampler1D sampler, vec4 coord);"));
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s.append(TString("vec4 texture1DProj(sampler1D sampler, vec2 coord, float bias);"));
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s.append(TString("vec4 texture1DProj(sampler1D sampler, vec4 coord, float bias);"));
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s.append(TString("vec4 texture1DProj(sampler1D, vec2);"));
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s.append(TString("vec4 texture1DProj(sampler1D, vec4);"));
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s.append(TString("vec4 texture1DProj(sampler1D, vec2, float);"));
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s.append(TString("vec4 texture1DProj(sampler1D, vec4, float);"));
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s.append(TString("vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);"));
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s.append(TString("vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);"));
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s.append(TString("vec4 texture1DProjLod(sampler1D, vec2, float);"));
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s.append(TString("vec4 texture1DProjLod(sampler1D, vec4, float);"));
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s.append(TString("vec4 texture3D(sampler3D sampler, vec3 coord);"));
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s.append(TString("vec4 texture3D(sampler3D sampler, vec3 coord, float bias);"));
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s.append(TString("vec4 texture3D(sampler3D, vec3);"));
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s.append(TString("vec4 texture3D(sampler3D, vec3, float);"));
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s.append(TString("vec4 texture3DProj(sampler3D sampler, vec4 coord);"));
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s.append(TString("vec4 texture3DProj(sampler3D sampler, vec4 coord, float bias);"));
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s.append(TString("vec4 texture3DProj(sampler3D, vec4);"));
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s.append(TString("vec4 texture3DProj(sampler3D, vec4, float);"));
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s.append(TString("vec4 texture3DLod(sampler3D sampler, vec3 coord, float lod);"));
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s.append(TString("vec4 texture3DLod(sampler3D, vec3, float);"));
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s.append(TString("vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);"));
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s.append(TString("vec4 texture3DProjLod(sampler3D, vec4, float);"));
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s.append(TString("vec4 shadow1D(sampler1DShadow sampler, vec3 coord);"));
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s.append(TString("vec4 shadow1D(sampler1DShadow sampler, vec3 coord, float bias);"));
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s.append(TString("vec4 shadow1D(sampler1DShadow, vec3);"));
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s.append(TString("vec4 shadow1D(sampler1DShadow, vec3, float);"));
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s.append(TString("vec4 shadow2D(sampler2DShadow sampler, vec3 coord);"));
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s.append(TString("vec4 shadow2D(sampler2DShadow sampler, vec3 coord, float bias);"));
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s.append(TString("vec4 shadow2D(sampler2DShadow, vec3);"));
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s.append(TString("vec4 shadow2D(sampler2DShadow, vec3, float);"));
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s.append(TString("vec4 shadow1DProj(sampler1DShadow sampler, vec4 coord);"));
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s.append(TString("vec4 shadow1DProj(sampler1DShadow sampler, vec4 coord, float bias);"));
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s.append(TString("vec4 shadow1DProj(sampler1DShadow, vec4);"));
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s.append(TString("vec4 shadow1DProj(sampler1DShadow, vec4, float);"));
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s.append(TString("vec4 shadow2DProj(sampler2DShadow sampler, vec4 coord);"));
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s.append(TString("vec4 shadow2DProj(sampler2DShadow sampler, vec4 coord, float bias);"));
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s.append(TString("vec4 shadow2DProj(sampler2DShadow, vec4);"));
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s.append(TString("vec4 shadow2DProj(sampler2DShadow, vec4, float);"));
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s.append(TString("vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);"));
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s.append(TString("vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);"));
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s.append(TString("vec4 shadow1DProjLod(sampler1DShadow, vec4, float);"));
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s.append(TString("vec4 shadow2DProjLod(sampler2DShadow, vec4, float);"));
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// ARB_texture_rectangle
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s.append(TString("vec4 texture2DRect(sampler2DRect sampler, vec2 coord);"));
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s.append(TString("vec4 texture2DRectProj(sampler2DRect sampler, vec3 coord);"));
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s.append(TString("vec4 texture2DRectProj(sampler2DRect sampler, vec4 coord);"));
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s.append(TString("vec4 shadow2DRect(sampler2DRectShadow sampler, vec3 coord);"));
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s.append(TString("vec4 shadow2DRectProj(sampler2DRectShadow sampler, vec4 coord);"));
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s.append(TString("vec4 texture2DRect(sampler2DRect, vec2);"));
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s.append(TString("vec4 texture2DRectProj(sampler2DRect, vec3);"));
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s.append(TString("vec4 texture2DRectProj(sampler2DRect, vec4);"));
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s.append(TString("vec4 shadow2DRect(sampler2DRectShadow, vec3);"));
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s.append(TString("vec4 shadow2DRectProj(sampler2DRectShadow, vec4);"));
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}
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s.append(TString("\n"));
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//
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// Noise functions.
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//
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@ -144,8 +144,12 @@ protected:
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struct TParameter {
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TString *name;
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TType* type;
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void copyParam(const TParameter& param, const TStructureMap& remapper) {
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name = NewPoolTString(param.name->c_str());
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void copyParam(const TParameter& param, const TStructureMap& remapper)
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{
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if (param.name)
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name = NewPoolTString(param.name->c_str());
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else
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name = 0;
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type = param.type->clone(remapper);
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}
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};
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