Test update.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27662 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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				@ -150,6 +150,27 @@ Shader version: 130
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0:37              1 (const int)
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					0:37              1 (const int)
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0:37            Constant:
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					0:37            Constant:
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0:37              2 (const int)
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					0:37              2 (const int)
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					0:39      Sequence
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					0:39        Sequence
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					0:39          move second child to first child (int)
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					0:39            'i' (int)
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					0:39            Constant:
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					0:39              0 (const int)
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					0:39        Loop with condition tested first
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					0:39          Loop Condition
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					0:39          Compare Less Than (bool)
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					0:39            'i' (int)
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					0:39            Constant:
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					0:39              16 (const int)
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					0:39          Loop Body
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					0:40          vector scale second child into first child (4-component vector of float)
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					0:40            'gl_FragColor' (fragColor 4-component vector of float)
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					0:40            'f' (smooth in float)
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					0:39          Loop Terminal Expression
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					0:39          add second child into first child (int)
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					0:39            'i' (int)
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					0:39            Constant:
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					0:39              4 (const int)
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0:?   Linker Objects
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					0:?   Linker Objects
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0:?     'bigColor' (uniform 4-component vector of float)
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					0:?     'bigColor' (uniform 4-component vector of float)
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0:?     'BaseColor' (smooth in 4-component vector of float)
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					0:?     'BaseColor' (smooth in 4-component vector of float)
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@ -311,6 +332,27 @@ Shader version: 130
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0:37              1 (const int)
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					0:37              1 (const int)
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0:37            Constant:
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					0:37            Constant:
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0:37              2 (const int)
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					0:37              2 (const int)
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					0:39      Sequence
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					0:39        Sequence
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					0:39          move second child to first child (int)
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					0:39            'i' (int)
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					0:39            Constant:
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					0:39              0 (const int)
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					0:39        Loop with condition tested first
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					0:39          Loop Condition
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					0:39          Compare Less Than (bool)
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					0:39            'i' (int)
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					0:39            Constant:
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					0:39              16 (const int)
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					0:39          Loop Body
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					0:40          vector scale second child into first child (4-component vector of float)
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					0:40            'gl_FragColor' (fragColor 4-component vector of float)
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					0:40            'f' (smooth in float)
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					0:39          Loop Terminal Expression
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					0:39          add second child into first child (int)
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					0:39            'i' (int)
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					0:39            Constant:
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					0:39              4 (const int)
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0:?   Linker Objects
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					0:?   Linker Objects
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0:?     'bigColor' (uniform 4-component vector of float)
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					0:?     'bigColor' (uniform 4-component vector of float)
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0:?     'BaseColor' (smooth in 4-component vector of float)
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					0:?     'BaseColor' (smooth in 4-component vector of float)
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