GLSL: Fix tessellation control shader bounding box support. (#1730)

Prior to this change, OES_primitive_bounding_box and EXT_primitive_bounding_box were both recognised as extensions, but only the name gl_BoundingBoxOES could be used. However the EXT version uses the name gl_BoundingBoxEXT instead. In addition, since GLES 3.2, the extension has been included in the core standard and the name gl_BoundingBox may be used instead. This change aims to make both extensions and the 3.2 core version all work.
This commit is contained in:
Laurie 2019-03-19 01:49:27 +00:00 committed by John Kessenich
parent bd0f5ad278
commit e442a03897
5 changed files with 326 additions and 197 deletions

View File

@ -128,6 +128,21 @@ void goodfoop()
d = fma(d, d, d); d = fma(d, d, d);
} }
void bbextBad()
{
gl_BoundingBoxEXT; // ERROR without GL_EXT_primitive_bounding_box
gl_BoundingBox; // ERROR, version < 320
}
#extension GL_EXT_primitive_bounding_box : enable
void bbext()
{
gl_BoundingBoxEXT[0] = vec4(0.0);
gl_BoundingBoxEXT[1] = vec4(1.0);
gl_BoundingBoxEXT[2] = vec4(2.0); // ERROR, overflow
}
void bbBad() void bbBad()
{ {
gl_BoundingBoxOES; // ERROR without GL_OES_primitive_bounding_box gl_BoundingBoxOES; // ERROR without GL_OES_primitive_bounding_box

View File

@ -118,9 +118,20 @@ void goodfoop()
void bb() void bb()
{ {
gl_BoundingBoxOES[0] = vec4(0.0); gl_BoundingBoxEXT[0] = vec4(0.0); // ERROR without GL_EXT_primitive_bounding_box
gl_BoundingBoxOES[1] = vec4(1.0); gl_BoundingBoxOES[0] = vec4(0.0); // ERROR without GL_OES_primitive_bounding_box
gl_BoundingBoxOES[2] = vec4(2.0); // ERROR, overflow gl_BoundingBox[0] = vec4(1.0);
gl_BoundingBox[1] = vec4(1.0);
gl_BoundingBox[2] = vec4(2.0); // ERROR, overflow
}
#extension GL_EXT_primitive_bounding_box : enable
#extension GL_OES_primitive_bounding_box : enable
void bbext()
{
gl_BoundingBoxEXT[1] = vec4(0.0);
gl_BoundingBoxOES[1] = vec4(0.0);
} }
out patch badpatchBName { // ERROR, array size required out patch badpatchBName { // ERROR, array size required

View File

@ -37,19 +37,21 @@ GL_OES_gpu_shader5
ERROR: 0:104: 'sample' : Reserved word. ERROR: 0:104: 'sample' : Reserved word.
ERROR: 0:106: 'vertices' : can only apply to a standalone qualifier ERROR: 0:106: 'vertices' : can only apply to a standalone qualifier
ERROR: 0:107: 'vertices' : inconsistent output number of vertices for array size of misSized ERROR: 0:107: 'vertices' : inconsistent output number of vertices for array size of misSized
ERROR: 0:133: 'gl_BoundingBoxOES' : required extension not requested: Possible extensions include: ERROR: 0:133: 'gl_BoundingBoxEXT' : required extension not requested: GL_EXT_primitive_bounding_box
GL_EXT_primitive_bounding_box ERROR: 0:134: 'gl_BoundingBox' : undeclared identifier
GL_OES_primitive_bounding_box ERROR: 0:143: '[' : array index out of range '2'
ERROR: 0:142: '[' : array index out of range '2' ERROR: 0:148: 'gl_BoundingBoxOES' : required extension not requested: GL_OES_primitive_bounding_box
ERROR: 0:145: '' : array size required ERROR: 0:157: '[' : array index out of range '2'
ERROR: 0:161: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID ERROR: 0:160: '' : array size required
ERROR: 0:162: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID ERROR: 0:176: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID
ERROR: 0:165: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID ERROR: 0:177: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID
ERROR: 38 compilation errors. No code generated. ERROR: 0:180: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID
ERROR: 41 compilation errors. No code generated.
Shader version: 310 Shader version: 310
Requested GL_ARB_separate_shader_objects Requested GL_ARB_separate_shader_objects
Requested GL_EXT_primitive_bounding_box
Requested GL_OES_gpu_shader5 Requested GL_OES_gpu_shader5
Requested GL_OES_primitive_bounding_box Requested GL_OES_primitive_bounding_box
Requested GL_OES_shader_io_blocks Requested GL_OES_shader_io_blocks
@ -241,113 +243,151 @@ ERROR: node is still EOpNull!
0:128 'd' ( noContraction temp highp float) 0:128 'd' ( noContraction temp highp float)
0:128 'd' ( noContraction temp highp float) 0:128 'd' ( noContraction temp highp float)
0:128 'd' ( noContraction temp highp float) 0:128 'd' ( noContraction temp highp float)
0:131 Function Definition: bbBad( ( global void) 0:131 Function Definition: bbextBad( ( global void)
0:131 Function Parameters: 0:131 Function Parameters:
0:133 Sequence 0:133 Sequence
0:133 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox) 0:133 'gl_BoundingBoxEXT' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:138 Function Definition: bb( ( global void) 0:134 'gl_BoundingBox' ( temp float)
0:138 Function Parameters: 0:139 Function Definition: bbext( ( global void)
0:140 Sequence 0:139 Function Parameters:
0:140 move second child to first child ( temp highp 4-component vector of float) 0:141 Sequence
0:140 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:140 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:140 Constant:
0:140 0 (const int)
0:140 Constant:
0:140 0.000000
0:140 0.000000
0:140 0.000000
0:140 0.000000
0:141 move second child to first child ( temp highp 4-component vector of float) 0:141 move second child to first child ( temp highp 4-component vector of float)
0:141 direct index ( patch temp highp 4-component vector of float BoundingBox) 0:141 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:141 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox) 0:141 'gl_BoundingBoxEXT' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:141 Constant: 0:141 Constant:
0:141 1 (const int) 0:141 0 (const int)
0:141 Constant: 0:141 Constant:
0:141 1.000000 0:141 0.000000
0:141 1.000000 0:141 0.000000
0:141 1.000000 0:141 0.000000
0:141 1.000000 0:141 0.000000
0:142 move second child to first child ( temp highp 4-component vector of float) 0:142 move second child to first child ( temp highp 4-component vector of float)
0:142 direct index ( patch temp highp 4-component vector of float BoundingBox) 0:142 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:142 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox) 0:142 'gl_BoundingBoxEXT' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:142 Constant: 0:142 Constant:
0:142 2 (const int) 0:142 1 (const int)
0:142 Constant: 0:142 Constant:
0:142 2.000000 0:142 1.000000
0:142 2.000000 0:142 1.000000
0:142 2.000000 0:142 1.000000
0:142 2.000000 0:142 1.000000
0:153 Function Definition: outputtingOutparam(i1; ( global void) 0:143 move second child to first child ( temp highp 4-component vector of float)
0:143 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:143 'gl_BoundingBoxEXT' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:143 Constant:
0:143 2 (const int)
0:143 Constant:
0:143 2.000000
0:143 2.000000
0:143 2.000000
0:143 2.000000
0:146 Function Definition: bbBad( ( global void)
0:146 Function Parameters:
0:148 Sequence
0:148 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:153 Function Definition: bb( ( global void)
0:153 Function Parameters: 0:153 Function Parameters:
0:153 'a' ( out highp int)
0:155 Sequence 0:155 Sequence
0:155 move second child to first child ( temp highp int) 0:155 move second child to first child ( temp highp 4-component vector of float)
0:155 'a' ( out highp int) 0:155 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:155 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:155 Constant:
0:155 0 (const int)
0:155 Constant: 0:155 Constant:
0:155 2 (const int) 0:155 0.000000
0:158 Function Definition: outputting( ( global void) 0:155 0.000000
0:158 Function Parameters: 0:155 0.000000
0:160 Sequence 0:155 0.000000
0:160 move second child to first child ( temp highp int) 0:156 move second child to first child ( temp highp 4-component vector of float)
0:160 indirect index ( temp highp int) 0:156 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:160 'outa' ( out 4-element array of highp int) 0:156 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:160 'gl_InvocationID' ( in highp int InvocationID) 0:156 Constant:
0:160 Constant: 0:156 1 (const int)
0:160 2 (const int) 0:156 Constant:
0:161 move second child to first child ( temp highp int) 0:156 1.000000
0:161 direct index ( temp highp int) 0:156 1.000000
0:161 'outa' ( out 4-element array of highp int) 0:156 1.000000
0:161 Constant: 0:156 1.000000
0:161 1 (const int) 0:157 move second child to first child ( temp highp 4-component vector of float)
0:161 Constant: 0:157 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:161 2 (const int) 0:157 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:162 move second child to first child ( temp highp 4-component vector of float) 0:157 Constant:
0:162 gl_Position: direct index for structure ( out highp 4-component vector of float Position) 0:157 2 (const int)
0:162 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize}) 0:157 Constant:
0:162 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize}) 0:157 2.000000
0:162 Constant: 0:157 2.000000
0:162 0 (const int) 0:157 2.000000
0:162 Constant: 0:157 2.000000
0:162 0 (const int) 0:168 Function Definition: outputtingOutparam(i1; ( global void)
0:162 Constant: 0:168 Function Parameters:
0:162 1.000000 0:168 'a' ( out highp int)
0:162 1.000000 0:170 Sequence
0:162 1.000000 0:170 move second child to first child ( temp highp int)
0:162 1.000000 0:170 'a' ( out highp int)
0:163 direct index ( temp highp int) 0:170 Constant:
0:163 'outa' ( out 4-element array of highp int) 0:170 2 (const int)
0:163 Constant: 0:173 Function Definition: outputting( ( global void)
0:163 1 (const int) 0:173 Function Parameters:
0:164 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize}) 0:175 Sequence
0:164 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize}) 0:175 move second child to first child ( temp highp int)
0:164 Constant: 0:175 indirect index ( temp highp int)
0:164 0 (const int) 0:175 'outa' ( out 4-element array of highp int)
0:165 Function Call: outputtingOutparam(i1; ( global void) 0:175 'gl_InvocationID' ( in highp int InvocationID)
0:165 direct index ( temp highp int) 0:175 Constant:
0:165 'outa' ( out 4-element array of highp int) 0:175 2 (const int)
0:165 Constant: 0:176 move second child to first child ( temp highp int)
0:165 0 (const int) 0:176 direct index ( temp highp int)
0:166 Function Call: outputtingOutparam(i1; ( global void) 0:176 'outa' ( out 4-element array of highp int)
0:166 indirect index ( temp highp int) 0:176 Constant:
0:166 'outa' ( out 4-element array of highp int) 0:176 1 (const int)
0:166 'gl_InvocationID' ( in highp int InvocationID) 0:176 Constant:
0:167 move second child to first child ( temp highp float) 0:176 2 (const int)
0:167 f: direct index for structure ( out highp float) 0:177 move second child to first child ( temp highp 4-component vector of float)
0:167 direct index ( patch temp block{ out highp float f}) 0:177 gl_Position: direct index for structure ( out highp 4-component vector of float Position)
0:167 'patchIName' ( patch out 4-element array of block{ out highp float f}) 0:177 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:167 Constant: 0:177 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:167 1 (const int) 0:177 Constant:
0:167 Constant: 0:177 0 (const int)
0:167 0 (const int) 0:177 Constant:
0:167 Constant: 0:177 0 (const int)
0:167 3.140000 0:177 Constant:
0:168 move second child to first child ( temp highp int) 0:177 1.000000
0:168 indirect index ( temp highp int) 0:177 1.000000
0:168 'outa' ( out 4-element array of highp int) 0:177 1.000000
0:168 'gl_InvocationID' ( in highp int InvocationID) 0:177 1.000000
0:168 Constant: 0:178 direct index ( temp highp int)
0:168 2 (const int) 0:178 'outa' ( out 4-element array of highp int)
0:178 Constant:
0:178 1 (const int)
0:179 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:179 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:179 Constant:
0:179 0 (const int)
0:180 Function Call: outputtingOutparam(i1; ( global void)
0:180 direct index ( temp highp int)
0:180 'outa' ( out 4-element array of highp int)
0:180 Constant:
0:180 0 (const int)
0:181 Function Call: outputtingOutparam(i1; ( global void)
0:181 indirect index ( temp highp int)
0:181 'outa' ( out 4-element array of highp int)
0:181 'gl_InvocationID' ( in highp int InvocationID)
0:182 move second child to first child ( temp highp float)
0:182 f: direct index for structure ( out highp float)
0:182 direct index ( patch temp block{ out highp float f})
0:182 'patchIName' ( patch out 4-element array of block{ out highp float f})
0:182 Constant:
0:182 1 (const int)
0:182 Constant:
0:182 0 (const int)
0:182 Constant:
0:182 3.140000
0:183 move second child to first child ( temp highp int)
0:183 indirect index ( temp highp int)
0:183 'outa' ( out 4-element array of highp int)
0:183 'gl_InvocationID' ( in highp int InvocationID)
0:183 Constant:
0:183 2 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize}) 0:? 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:? 'outa' ( out 4-element array of highp int) 0:? 'outa' ( out 4-element array of highp int)
@ -381,6 +421,7 @@ Linked tessellation control stage:
Shader version: 310 Shader version: 310
Requested GL_ARB_separate_shader_objects Requested GL_ARB_separate_shader_objects
Requested GL_EXT_primitive_bounding_box
Requested GL_OES_gpu_shader5 Requested GL_OES_gpu_shader5
Requested GL_OES_primitive_bounding_box Requested GL_OES_primitive_bounding_box
Requested GL_OES_shader_io_blocks Requested GL_OES_shader_io_blocks

View File

@ -37,16 +37,20 @@ GL_OES_tessellation_point_size
ERROR: 0:105: 'gl_PointSize' : required extension not requested: Possible extensions include: ERROR: 0:105: 'gl_PointSize' : required extension not requested: Possible extensions include:
GL_EXT_tessellation_point_size GL_EXT_tessellation_point_size
GL_OES_tessellation_point_size GL_OES_tessellation_point_size
ERROR: 0:123: '[' : array index out of range '2' ERROR: 0:121: 'gl_BoundingBoxEXT' : required extension not requested: GL_EXT_primitive_bounding_box
ERROR: 0:126: '' : array size required ERROR: 0:122: 'gl_BoundingBoxOES' : required extension not requested: GL_OES_primitive_bounding_box
ERROR: 0:142: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID ERROR: 0:125: '[' : array index out of range '2'
ERROR: 0:143: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID ERROR: 0:137: '' : array size required
ERROR: 0:146: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID ERROR: 0:153: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID
ERROR: 35 compilation errors. No code generated. ERROR: 0:154: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID
ERROR: 0:157: '[]' : tessellation-control per-vertex output l-value must be indexed with gl_InvocationID
ERROR: 37 compilation errors. No code generated.
Shader version: 320 Shader version: 320
Requested GL_ARB_separate_shader_objects Requested GL_ARB_separate_shader_objects
Requested GL_EXT_primitive_bounding_box
Requested GL_OES_primitive_bounding_box
vertices = 4 vertices = 4
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:13 Function Definition: main( ( global void) 0:13 Function Definition: main( ( global void)
@ -229,7 +233,7 @@ ERROR: node is still EOpNull!
0:121 Sequence 0:121 Sequence
0:121 move second child to first child ( temp highp 4-component vector of float) 0:121 move second child to first child ( temp highp 4-component vector of float)
0:121 direct index ( patch temp highp 4-component vector of float BoundingBox) 0:121 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:121 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox) 0:121 'gl_BoundingBoxEXT' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:121 Constant: 0:121 Constant:
0:121 0 (const int) 0:121 0 (const int)
0:121 Constant: 0:121 Constant:
@ -241,92 +245,135 @@ ERROR: node is still EOpNull!
0:122 direct index ( patch temp highp 4-component vector of float BoundingBox) 0:122 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:122 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox) 0:122 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:122 Constant: 0:122 Constant:
0:122 1 (const int) 0:122 0 (const int)
0:122 Constant: 0:122 Constant:
0:122 1.000000 0:122 0.000000
0:122 1.000000 0:122 0.000000
0:122 1.000000 0:122 0.000000
0:122 1.000000 0:122 0.000000
0:123 move second child to first child ( temp highp 4-component vector of float) 0:123 move second child to first child ( temp highp 4-component vector of float)
0:123 direct index ( patch temp highp 4-component vector of float BoundingBox) 0:123 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:123 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox) 0:123 'gl_BoundingBox' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:123 Constant: 0:123 Constant:
0:123 2 (const int) 0:123 0 (const int)
0:123 Constant: 0:123 Constant:
0:123 2.000000 0:123 1.000000
0:123 2.000000 0:123 1.000000
0:123 2.000000 0:123 1.000000
0:123 2.000000 0:123 1.000000
0:134 Function Definition: outputtingOutparam(i1; ( global void) 0:124 move second child to first child ( temp highp 4-component vector of float)
0:134 Function Parameters: 0:124 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:134 'a' ( out highp int) 0:124 'gl_BoundingBox' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:136 Sequence 0:124 Constant:
0:136 move second child to first child ( temp highp int) 0:124 1 (const int)
0:136 'a' ( out highp int) 0:124 Constant:
0:136 Constant: 0:124 1.000000
0:136 2 (const int) 0:124 1.000000
0:139 Function Definition: outputting( ( global void) 0:124 1.000000
0:139 Function Parameters: 0:124 1.000000
0:141 Sequence 0:125 move second child to first child ( temp highp 4-component vector of float)
0:141 move second child to first child ( temp highp int) 0:125 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:141 indirect index ( temp highp int) 0:125 'gl_BoundingBox' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:141 'outa' ( out 4-element array of highp int) 0:125 Constant:
0:141 'gl_InvocationID' ( in highp int InvocationID) 0:125 2 (const int)
0:141 Constant: 0:125 Constant:
0:141 2 (const int) 0:125 2.000000
0:142 move second child to first child ( temp highp int) 0:125 2.000000
0:142 direct index ( temp highp int) 0:125 2.000000
0:142 'outa' ( out 4-element array of highp int) 0:125 2.000000
0:142 Constant: 0:131 Function Definition: bbext( ( global void)
0:142 1 (const int) 0:131 Function Parameters:
0:142 Constant: 0:133 Sequence
0:142 2 (const int) 0:133 move second child to first child ( temp highp 4-component vector of float)
0:143 move second child to first child ( temp highp 4-component vector of float) 0:133 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:143 gl_Position: direct index for structure ( out highp 4-component vector of float Position) 0:133 'gl_BoundingBoxEXT' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:143 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize}) 0:133 Constant:
0:143 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize}) 0:133 1 (const int)
0:143 Constant: 0:133 Constant:
0:143 0 (const int) 0:133 0.000000
0:143 Constant: 0:133 0.000000
0:143 0 (const int) 0:133 0.000000
0:143 Constant: 0:133 0.000000
0:143 1.000000 0:134 move second child to first child ( temp highp 4-component vector of float)
0:143 1.000000 0:134 direct index ( patch temp highp 4-component vector of float BoundingBox)
0:143 1.000000 0:134 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:143 1.000000 0:134 Constant:
0:144 direct index ( temp highp int) 0:134 1 (const int)
0:144 'outa' ( out 4-element array of highp int) 0:134 Constant:
0:144 Constant: 0:134 0.000000
0:144 1 (const int) 0:134 0.000000
0:145 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize}) 0:134 0.000000
0:145 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize}) 0:134 0.000000
0:145 Constant: 0:145 Function Definition: outputtingOutparam(i1; ( global void)
0:145 0 (const int) 0:145 Function Parameters:
0:146 Function Call: outputtingOutparam(i1; ( global void) 0:145 'a' ( out highp int)
0:146 direct index ( temp highp int) 0:147 Sequence
0:146 'outa' ( out 4-element array of highp int) 0:147 move second child to first child ( temp highp int)
0:146 Constant: 0:147 'a' ( out highp int)
0:146 0 (const int) 0:147 Constant:
0:147 Function Call: outputtingOutparam(i1; ( global void) 0:147 2 (const int)
0:147 indirect index ( temp highp int) 0:150 Function Definition: outputting( ( global void)
0:147 'outa' ( out 4-element array of highp int) 0:150 Function Parameters:
0:147 'gl_InvocationID' ( in highp int InvocationID) 0:152 Sequence
0:148 move second child to first child ( temp highp float) 0:152 move second child to first child ( temp highp int)
0:148 f: direct index for structure ( out highp float) 0:152 indirect index ( temp highp int)
0:148 direct index ( patch temp block{ out highp float f}) 0:152 'outa' ( out 4-element array of highp int)
0:148 'patchIName' ( patch out 4-element array of block{ out highp float f}) 0:152 'gl_InvocationID' ( in highp int InvocationID)
0:148 Constant: 0:152 Constant:
0:148 1 (const int) 0:152 2 (const int)
0:148 Constant: 0:153 move second child to first child ( temp highp int)
0:148 0 (const int) 0:153 direct index ( temp highp int)
0:148 Constant: 0:153 'outa' ( out 4-element array of highp int)
0:148 3.140000 0:153 Constant:
0:149 move second child to first child ( temp highp int) 0:153 1 (const int)
0:149 indirect index ( temp highp int) 0:153 Constant:
0:149 'outa' ( out 4-element array of highp int) 0:153 2 (const int)
0:149 'gl_InvocationID' ( in highp int InvocationID) 0:154 move second child to first child ( temp highp 4-component vector of float)
0:149 Constant: 0:154 gl_Position: direct index for structure ( out highp 4-component vector of float Position)
0:149 2 (const int) 0:154 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:154 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:154 Constant:
0:154 0 (const int)
0:154 Constant:
0:154 0 (const int)
0:154 Constant:
0:154 1.000000
0:154 1.000000
0:154 1.000000
0:154 1.000000
0:155 direct index ( temp highp int)
0:155 'outa' ( out 4-element array of highp int)
0:155 Constant:
0:155 1 (const int)
0:156 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:156 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:156 Constant:
0:156 0 (const int)
0:157 Function Call: outputtingOutparam(i1; ( global void)
0:157 direct index ( temp highp int)
0:157 'outa' ( out 4-element array of highp int)
0:157 Constant:
0:157 0 (const int)
0:158 Function Call: outputtingOutparam(i1; ( global void)
0:158 indirect index ( temp highp int)
0:158 'outa' ( out 4-element array of highp int)
0:158 'gl_InvocationID' ( in highp int InvocationID)
0:159 move second child to first child ( temp highp float)
0:159 f: direct index for structure ( out highp float)
0:159 direct index ( patch temp block{ out highp float f})
0:159 'patchIName' ( patch out 4-element array of block{ out highp float f})
0:159 Constant:
0:159 1 (const int)
0:159 Constant:
0:159 0 (const int)
0:159 Constant:
0:159 3.140000
0:160 move second child to first child ( temp highp int)
0:160 indirect index ( temp highp int)
0:160 'outa' ( out 4-element array of highp int)
0:160 'gl_InvocationID' ( in highp int InvocationID)
0:160 Constant:
0:160 2 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize}) 0:? 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:? 'outa' ( out 4-element array of highp int) 0:? 'outa' ( out 4-element array of highp int)
@ -360,6 +407,8 @@ Linked tessellation control stage:
Shader version: 320 Shader version: 320
Requested GL_ARB_separate_shader_objects Requested GL_ARB_separate_shader_objects
Requested GL_EXT_primitive_bounding_box
Requested GL_OES_primitive_bounding_box
vertices = 4 vertices = 4
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:13 Function Definition: main( ( global void) 0:13 Function Definition: main( ( global void)

View File

@ -5794,7 +5794,14 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
"patch out highp float gl_TessLevelOuter[4];" "patch out highp float gl_TessLevelOuter[4];"
"patch out highp float gl_TessLevelInner[2];" "patch out highp float gl_TessLevelInner[2];"
"patch out highp vec4 gl_BoundingBoxOES[2];" "patch out highp vec4 gl_BoundingBoxOES[2];"
"patch out highp vec4 gl_BoundingBoxEXT[2];"
"\n"); "\n");
if (profile == EEsProfile && version >= 320) {
stageBuiltins[EShLangTessControl].append(
"patch out highp vec4 gl_BoundingBox[2];"
"\n"
);
}
} }
if ((profile != EEsProfile && version >= 140) || if ((profile != EEsProfile && version >= 140) ||
@ -8014,10 +8021,16 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
case EShLangTessControl: case EShLangTessControl:
if (profile == EEsProfile && version >= 310) { if (profile == EEsProfile && version >= 310) {
BuiltInVariable("gl_BoundingBoxEXT", EbvBoundingBox, symbolTable);
symbolTable.setVariableExtensions("gl_BoundingBoxEXT", 1,
&E_GL_EXT_primitive_bounding_box);
BuiltInVariable("gl_BoundingBoxOES", EbvBoundingBox, symbolTable); BuiltInVariable("gl_BoundingBoxOES", EbvBoundingBox, symbolTable);
if (version < 320) symbolTable.setVariableExtensions("gl_BoundingBoxOES", 1,
symbolTable.setVariableExtensions("gl_BoundingBoxOES", Num_AEP_primitive_bounding_box, &E_GL_OES_primitive_bounding_box);
AEP_primitive_bounding_box);
if (version >= 320) {
BuiltInVariable("gl_BoundingBox", EbvBoundingBox, symbolTable);
}
} }
// Fall through // Fall through