HLSL: Move debug naming to a simpler, more consistent, scheme.

This will help in expanding flattening and reducing splitting.
This commit is contained in:
John Kessenich
2017-08-09 14:29:29 -06:00
parent 3322dd8f99
commit e516d4335f
138 changed files with 2276 additions and 2278 deletions

View File

@@ -55,14 +55,14 @@ gl_FragCoord origin is upper left
0:? Sequence
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:10 Color: direct index for structure ( temp 4-component vector of float)
0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:10 Constant:
0:10 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@@ -124,14 +124,14 @@ gl_FragCoord origin is upper left
0:? Sequence
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:10 Color: direct index for structure ( temp 4-component vector of float)
0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:10 Constant:
0:10 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
@@ -153,14 +153,14 @@ gl_FragCoord origin is upper left
Name 29 ""
Name 40 "float4_array_2"
Name 46 "psout"
Name 54 "Color"
Name 54 "@entryPointOutput.Color"
Decorate 22 ArrayStride 16
Decorate 24 ArrayStride 48
Decorate 26 ArrayStride 192
MemberDecorate 27($Global) 0 Offset 0
Decorate 27($Global) Block
Decorate 29 DescriptorSet 0
Decorate 54(Color) Location 0
Decorate 54(@entryPointOutput.Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -193,12 +193,12 @@ gl_FragCoord origin is upper left
41: TypePointer Function 14
45: TypePointer Function 8(PS_OUTPUT)
53: TypePointer Output 7(fvec4)
54(Color): 53(ptr) Variable Output
54(@entryPointOutput.Color): 53(ptr) Variable Output
4(main): 2 Function None 3
5: Label
55:8(PS_OUTPUT) FunctionCall 10(@main()
56: 7(fvec4) CompositeExtract 55 0
Store 54(Color) 56
Store 54(@entryPointOutput.Color) 56
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9