HLSL: Move debug naming to a simpler, more consistent, scheme.
This will help in expanding flattening and reducing splitting.
This commit is contained in:
@@ -44,13 +44,13 @@ output primitive = line_strip
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0:22 Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp float)
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0:? 'myfloat' (layout( location=0) out float)
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0:? 'OutputStream.myfloat' (layout( location=0) out float)
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0:22 myfloat: direct index for structure ( temp float)
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0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:22 Constant:
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0:22 0 (const int)
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0:22 move second child to first child ( temp int)
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0:? 'something' (layout( location=1) out int)
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0:? 'OutputStream.something' (layout( location=1) out int)
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0:22 something: direct index for structure ( temp int)
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0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:22 Constant:
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@@ -59,13 +59,13 @@ output primitive = line_strip
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0:23 Sequence
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0:23 Sequence
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0:23 move second child to first child ( temp float)
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0:? 'myfloat' (layout( location=0) out float)
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0:? 'OutputStream.myfloat' (layout( location=0) out float)
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0:23 myfloat: direct index for structure ( temp float)
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0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:23 Constant:
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0:23 0 (const int)
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0:23 move second child to first child ( temp int)
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0:? 'something' (layout( location=1) out int)
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0:? 'OutputStream.something' (layout( location=1) out int)
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0:23 something: direct index for structure ( temp int)
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0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:23 Constant:
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@@ -88,8 +88,8 @@ output primitive = line_strip
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0:? Linker Objects
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'test' (layout( location=1) in 3-element array of uint)
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0:? 'myfloat' (layout( location=0) out float)
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0:? 'something' (layout( location=1) out int)
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0:? 'OutputStream.myfloat' (layout( location=0) out float)
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0:? 'OutputStream.something' (layout( location=1) out int)
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Linked geometry stage:
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@@ -140,13 +140,13 @@ output primitive = line_strip
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0:22 Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp float)
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0:? 'myfloat' (layout( location=0) out float)
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0:? 'OutputStream.myfloat' (layout( location=0) out float)
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0:22 myfloat: direct index for structure ( temp float)
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0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:22 Constant:
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0:22 0 (const int)
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0:22 move second child to first child ( temp int)
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0:? 'something' (layout( location=1) out int)
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0:? 'OutputStream.something' (layout( location=1) out int)
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0:22 something: direct index for structure ( temp int)
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0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:22 Constant:
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@@ -155,13 +155,13 @@ output primitive = line_strip
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0:23 Sequence
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0:23 Sequence
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0:23 move second child to first child ( temp float)
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0:? 'myfloat' (layout( location=0) out float)
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0:? 'OutputStream.myfloat' (layout( location=0) out float)
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0:23 myfloat: direct index for structure ( temp float)
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0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:23 Constant:
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0:23 0 (const int)
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0:23 move second child to first child ( temp int)
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0:? 'something' (layout( location=1) out int)
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0:? 'OutputStream.something' (layout( location=1) out int)
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0:23 something: direct index for structure ( temp int)
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0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:23 Constant:
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@@ -184,8 +184,8 @@ output primitive = line_strip
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0:? Linker Objects
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'test' (layout( location=1) in 3-element array of uint)
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0:? 'myfloat' (layout( location=0) out float)
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0:? 'something' (layout( location=1) out int)
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0:? 'OutputStream.myfloat' (layout( location=0) out float)
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0:? 'OutputStream.something' (layout( location=1) out int)
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// Module Version 10000
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// Generated by (magic number): 80001
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@@ -209,8 +209,8 @@ output primitive = line_strip
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Name 16 "test"
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Name 17 "OutputStream"
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Name 20 "Vert"
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Name 42 "myfloat"
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Name 46 "something"
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Name 42 "OutputStream.myfloat"
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Name 46 "OutputStream.something"
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Name 53 "VertexID"
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Name 55 "VertexID"
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Name 57 "test"
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@@ -219,8 +219,8 @@ output primitive = line_strip
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Name 61 "param"
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Name 63 "param"
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Name 65 "param"
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Decorate 42(myfloat) Location 0
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Decorate 46(something) Location 1
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Decorate 42(OutputStream.myfloat) Location 0
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Decorate 46(OutputStream.something) Location 1
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Decorate 55(VertexID) Location 0
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Decorate 58(test) Location 1
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2: TypeVoid
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@@ -241,9 +241,9 @@ output primitive = line_strip
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34: TypePointer Function 10(float)
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39: TypePointer Function 11(int)
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41: TypePointer Output 10(float)
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42(myfloat): 41(ptr) Variable Output
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42(OutputStream.myfloat): 41(ptr) Variable Output
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45: TypePointer Output 11(int)
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46(something): 45(ptr) Variable Output
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46(OutputStream.something): 45(ptr) Variable Output
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54: TypePointer Input 8
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55(VertexID): 54(ptr) Variable Input
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58(test): 54(ptr) Variable Input
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@@ -292,17 +292,17 @@ output primitive = line_strip
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Store 40 38
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43: 34(ptr) AccessChain 20(Vert) 21
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44: 10(float) Load 43
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Store 42(myfloat) 44
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Store 42(OutputStream.myfloat) 44
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47: 39(ptr) AccessChain 20(Vert) 25
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48: 11(int) Load 47
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Store 46(something) 48
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Store 46(OutputStream.something) 48
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EmitVertex
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49: 34(ptr) AccessChain 20(Vert) 21
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50: 10(float) Load 49
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Store 42(myfloat) 50
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Store 42(OutputStream.myfloat) 50
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51: 39(ptr) AccessChain 20(Vert) 25
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52: 11(int) Load 51
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Store 46(something) 52
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Store 46(OutputStream.something) 52
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EmitVertex
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EndPrimitive
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Return
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