HLSL: Move debug naming to a simpler, more consistent, scheme.

This will help in expanding flattening and reducing splitting.
This commit is contained in:
John Kessenich
2017-08-09 14:29:29 -06:00
parent 3322dd8f99
commit e516d4335f
138 changed files with 2276 additions and 2278 deletions

View File

@@ -119,14 +119,14 @@ gl_FragCoord origin is upper left
0:? Sequence
0:30 Sequence
0:30 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:30 Color: direct index for structure ( temp 4-component vector of float)
0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:30 Constant:
0:30 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@@ -252,14 +252,14 @@ gl_FragCoord origin is upper left
0:? Sequence
0:30 Sequence
0:30 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:30 Color: direct index for structure ( temp 4-component vector of float)
0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:30 Constant:
0:30 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
@@ -292,11 +292,11 @@ gl_FragCoord origin is upper left
Name 71 "r22"
Name 76 "r23"
Name 82 "psout"
Name 90 "Color"
Name 90 "@entryPointOutput.Color"
Name 93 "$Global"
MemberName 93($Global) 0 "uf4"
Name 95 ""
Decorate 90(Color) Location 0
Decorate 90(@entryPointOutput.Color) Location 0
MemberDecorate 93($Global) 0 Offset 0
Decorate 93($Global) Block
Decorate 95 DescriptorSet 0
@@ -318,7 +318,7 @@ gl_FragCoord origin is upper left
83: TypeInt 32 1
84: 83(int) Constant 0
89: TypePointer Output 7(fvec4)
90(Color): 89(ptr) Variable Output
90(@entryPointOutput.Color): 89(ptr) Variable Output
93($Global): TypeStruct 7(fvec4)
94: TypePointer Uniform 93($Global)
95: 94(ptr) Variable Uniform
@@ -326,7 +326,7 @@ gl_FragCoord origin is upper left
5: Label
91:13(PS_OUTPUT) FunctionCall 15(@main()
92: 7(fvec4) CompositeExtract 91 0
Store 90(Color) 92
Store 90(@entryPointOutput.Color) 92
Return
FunctionEnd
11(Bug1(vf4;): 2 Function None 9