HLSL: Move debug naming to a simpler, more consistent, scheme.

This will help in expanding flattening and reducing splitting.
This commit is contained in:
John Kessenich
2017-08-09 14:29:29 -06:00
parent 3322dd8f99
commit e516d4335f
138 changed files with 2276 additions and 2278 deletions

View File

@@ -24,14 +24,14 @@ gl_FragCoord origin is upper left
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:11 Color: direct index for structure ( temp 4-component vector of float)
0:11 Function Call: @main_in_spv( ( temp structure{ temp 4-component vector of float Color})
0:11 Constant:
0:11 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int also_not_the_entry_point})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@@ -62,14 +62,14 @@ gl_FragCoord origin is upper left
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:11 Color: direct index for structure ( temp 4-component vector of float)
0:11 Function Call: @main_in_spv( ( temp structure{ temp 4-component vector of float Color})
0:11 Constant:
0:11 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int also_not_the_entry_point})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
@@ -87,11 +87,11 @@ gl_FragCoord origin is upper left
MemberName 10(PS_OUTPUT) 0 "Color"
Name 12 "@main_in_spv("
Name 15 "psout"
Name 26 "Color"
Name 26 "@entryPointOutput.Color"
Name 29 "$Global"
MemberName 29($Global) 0 "also_not_the_entry_point"
Name 31 ""
Decorate 26(Color) Location 0
Decorate 26(@entryPointOutput.Color) Location 0
MemberDecorate 29($Global) 0 Offset 0
Decorate 29($Global) Block
Decorate 31 DescriptorSet 0
@@ -108,7 +108,7 @@ gl_FragCoord origin is upper left
19: 9(fvec4) ConstantComposite 18 18 18 18
20: TypePointer Function 9(fvec4)
25: TypePointer Output 9(fvec4)
26(Color): 25(ptr) Variable Output
26(@entryPointOutput.Color): 25(ptr) Variable Output
29($Global): TypeStruct 16(int)
30: TypePointer Uniform 29($Global)
31: 30(ptr) Variable Uniform
@@ -116,7 +116,7 @@ gl_FragCoord origin is upper left
5: Label
27:10(PS_OUTPUT) FunctionCall 12(@main_in_spv()
28: 9(fvec4) CompositeExtract 27 0
Store 26(Color) 28
Store 26(@entryPointOutput.Color) 28
Return
FunctionEnd
6(not_the_entry_point(): 2 Function None 3