HLSL: Move debug naming to a simpler, more consistent, scheme.

This will help in expanding flattening and reducing splitting.
This commit is contained in:
John Kessenich
2017-08-09 14:29:29 -06:00
parent 3322dd8f99
commit e516d4335f
138 changed files with 2276 additions and 2278 deletions

View File

@@ -115,14 +115,14 @@ gl_FragCoord origin is upper left
0:? Sequence
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:10 Color: direct index for structure ( temp 4-component vector of float)
0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:10 Constant:
0:10 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@@ -244,14 +244,14 @@ gl_FragCoord origin is upper left
0:? Sequence
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:10 Color: direct index for structure ( temp 4-component vector of float)
0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:10 Constant:
0:10 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform bool b1a, uniform bool b1b})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
@@ -281,14 +281,14 @@ gl_FragCoord origin is upper left
Name 67 "r20"
Name 77 "r21"
Name 87 "psout"
Name 112 "Color"
Name 112 "@entryPointOutput.Color"
MemberDecorate 18($Global) 0 Offset 0
MemberDecorate 18($Global) 1 Offset 16
MemberDecorate 18($Global) 2 Offset 32
MemberDecorate 18($Global) 3 Offset 36
Decorate 18($Global) Block
Decorate 20 DescriptorSet 0
Decorate 112(Color) Location 0
Decorate 112(@entryPointOutput.Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -319,12 +319,12 @@ gl_FragCoord origin is upper left
104: 7(fvec4) ConstantComposite 102 102 102 102
106: TypePointer Function 7(fvec4)
111: TypePointer Output 7(fvec4)
112(Color): 111(ptr) Variable Output
112(@entryPointOutput.Color): 111(ptr) Variable Output
4(main): 2 Function None 3
5: Label
113:8(PS_OUTPUT) FunctionCall 10(@main()
114: 7(fvec4) CompositeExtract 113 0
Store 112(Color) 114
Store 112(@entryPointOutput.Color) 114
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9