HLSL: Move debug naming to a simpler, more consistent, scheme.

This will help in expanding flattening and reducing splitting.
This commit is contained in:
John Kessenich
2017-08-09 14:29:29 -06:00
parent 3322dd8f99
commit e516d4335f
138 changed files with 2276 additions and 2278 deletions

View File

@@ -105,13 +105,13 @@ gl_FragCoord origin is upper left
0:? Sequence
0:49 Sequence
0:49 move second child to first child ( temp 4-component vector of float)
0:? 'color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:49 color: direct index for structure ( temp 4-component vector of float)
0:49 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:49 Constant:
0:49 0 (const int)
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@@ -223,13 +223,13 @@ gl_FragCoord origin is upper left
0:? Sequence
0:49 Sequence
0:49 move second child to first child ( temp 4-component vector of float)
0:? 'color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:49 color: direct index for structure ( temp 4-component vector of float)
0:49 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:49 Constant:
0:49 0 (const int)
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
@@ -279,8 +279,8 @@ gl_FragCoord origin is upper left
Name 111 "r33"
Name 112 "b4x4"
Name 116 "ps_output"
Name 127 "color"
Decorate 127(color) Location 0
Name 127 "@entryPointOutput.color"
Decorate 127(@entryPointOutput.color) Location 0
2: TypeVoid
3: TypeFunction 2
8: TypeFloat 32
@@ -331,12 +331,12 @@ gl_FragCoord origin is upper left
120: 9(fvec4) ConstantComposite 119 119 119 119
121: TypePointer Function 9(fvec4)
126: TypePointer Output 9(fvec4)
127(color): 126(ptr) Variable Output
127(@entryPointOutput.color): 126(ptr) Variable Output
4(main): 2 Function None 3
5: Label
128:10(PS_OUTPUT) FunctionCall 12(@main()
129: 9(fvec4) CompositeExtract 128 0
Store 127(color) 129
Store 127(@entryPointOutput.color) 129
Return
FunctionEnd
6(TestBoolMatTypes(): 2 Function None 3