HLSL: Move debug naming to a simpler, more consistent, scheme.

This will help in expanding flattening and reducing splitting.
This commit is contained in:
John Kessenich
2017-08-09 14:29:29 -06:00
parent 3322dd8f99
commit e516d4335f
138 changed files with 2276 additions and 2278 deletions

View File

@@ -188,13 +188,13 @@ gl_FragCoord origin is upper left
0:? Sequence
0:93 Sequence
0:93 move second child to first child ( temp 4-component vector of float)
0:? 'color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:93 color: direct index for structure ( temp 4-component vector of float)
0:93 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:93 Constant:
0:93 0 (const int)
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@@ -389,13 +389,13 @@ gl_FragCoord origin is upper left
0:? Sequence
0:93 Sequence
0:93 move second child to first child ( temp 4-component vector of float)
0:? 'color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:93 color: direct index for structure ( temp 4-component vector of float)
0:93 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:93 Constant:
0:93 0 (const int)
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
@@ -478,8 +478,8 @@ gl_FragCoord origin is upper left
Name 214 "r33"
Name 215 "u4x4"
Name 219 "ps_output"
Name 229 "color"
Decorate 229(color) Location 0
Name 229 "@entryPointOutput.color"
Decorate 229(@entryPointOutput.color) Location 0
2: TypeVoid
3: TypeFunction 2
10: TypeFloat 32
@@ -566,12 +566,12 @@ gl_FragCoord origin is upper left
222: 11(fvec4) ConstantComposite 221 221 221 221
223: TypePointer Function 11(fvec4)
228: TypePointer Output 11(fvec4)
229(color): 228(ptr) Variable Output
229(@entryPointOutput.color): 228(ptr) Variable Output
4(main): 2 Function None 3
5: Label
230:12(PS_OUTPUT) FunctionCall 14(@main()
231: 11(fvec4) CompositeExtract 230 0
Store 229(color) 231
Store 229(@entryPointOutput.color) 231
Return
FunctionEnd
6(TestIntMatTypes(): 2 Function None 3