HLSL: Move debug naming to a simpler, more consistent, scheme.
This will help in expanding flattening and reducing splitting.
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@@ -37,14 +37,14 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Sequence
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0:9 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:9 Color: direct index for structure ( temp 4-component vector of float)
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0:9 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:9 Constant:
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0:9 0 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform mediump float b1a, uniform mediump float b1b})
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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@@ -88,14 +88,14 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Sequence
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0:9 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:9 Color: direct index for structure ( temp 4-component vector of float)
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0:9 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:9 Constant:
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0:9 0 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform mediump float b1a, uniform mediump float b1b})
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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@@ -122,7 +122,7 @@ gl_FragCoord origin is upper left
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Name 46 "mu16_2"
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Name 49 "mu16"
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Name 54 "psout"
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Name 64 "Color"
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Name 64 "@entryPointOutput.Color"
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Name 67 "$Global"
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MemberName 67($Global) 0 "b1a"
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MemberName 67($Global) 1 "b1b"
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@@ -157,7 +157,7 @@ gl_FragCoord origin is upper left
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Decorate 50 RelaxedPrecision
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Decorate 51 RelaxedPrecision
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Decorate 52 RelaxedPrecision
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Decorate 64(Color) Location 0
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Decorate 64(@entryPointOutput.Color) Location 0
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MemberDecorate 67($Global) 0 RelaxedPrecision
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MemberDecorate 67($Global) 0 Offset 0
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MemberDecorate 67($Global) 1 RelaxedPrecision
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@@ -187,7 +187,7 @@ gl_FragCoord origin is upper left
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57: 7(fvec4) ConstantComposite 56 56 56 56
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58: TypePointer Function 7(fvec4)
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63: TypePointer Output 7(fvec4)
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64(Color): 63(ptr) Variable Output
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64(@entryPointOutput.Color): 63(ptr) Variable Output
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67($Global): TypeStruct 6(float) 6(float)
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68: TypePointer Uniform 67($Global)
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69: 68(ptr) Variable Uniform
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@@ -195,7 +195,7 @@ gl_FragCoord origin is upper left
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5: Label
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65:8(PS_OUTPUT) FunctionCall 10(@main()
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66: 7(fvec4) CompositeExtract 65 0
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Store 64(Color) 66
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Store 64(@entryPointOutput.Color) 66
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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