HLSL: Move debug naming to a simpler, more consistent, scheme.

This will help in expanding flattening and reducing splitting.
This commit is contained in:
John Kessenich
2017-08-09 14:29:29 -06:00
parent 3322dd8f99
commit e516d4335f
138 changed files with 2276 additions and 2278 deletions

View File

@@ -85,13 +85,13 @@ gl_FragCoord origin is upper left
0:? Sequence
0:5 Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:? 'color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:5 color: direct index for structure ( temp 4-component vector of float)
0:5 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:5 Constant:
0:5 0 (const int)
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@@ -183,13 +183,13 @@ gl_FragCoord origin is upper left
0:? Sequence
0:5 Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:? 'color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:5 color: direct index for structure ( temp 4-component vector of float)
0:5 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:5 Constant:
0:5 0 (const int)
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
@@ -219,8 +219,8 @@ gl_FragCoord origin is upper left
Name 36 "r11"
Name 38 "r12"
Name 40 "ps_output"
Name 51 "color"
Decorate 51(color) Location 0
Name 51 "@entryPointOutput.color"
Decorate 51(@entryPointOutput.color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -245,12 +245,12 @@ gl_FragCoord origin is upper left
41: 24(int) Constant 0
45: TypePointer Function 7(fvec4)
50: TypePointer Output 7(fvec4)
51(color): 50(ptr) Variable Output
51(@entryPointOutput.color): 50(ptr) Variable Output
4(main): 2 Function None 3
5: Label
52:8(PS_OUTPUT) FunctionCall 10(@main()
53: 7(fvec4) CompositeExtract 52 0
Store 51(color) 53
Store 51(@entryPointOutput.color) 53
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9