HLSL: Move debug naming to a simpler, more consistent, scheme.
This will help in expanding flattening and reducing splitting.
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@@ -41,20 +41,20 @@ gl_FragCoord origin is upper left
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0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:4 Color: direct index for structure ( temp 4-component vector of float)
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0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 Constant:
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0:4 0 (const int)
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0:4 move second child to first child ( temp float)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:4 Depth: direct index for structure ( temp float)
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0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 Constant:
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0:4 1 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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@@ -102,20 +102,20 @@ gl_FragCoord origin is upper left
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0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:4 Color: direct index for structure ( temp 4-component vector of float)
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0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 Constant:
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0:4 0 (const int)
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0:4 move second child to first child ( temp float)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:4 Depth: direct index for structure ( temp float)
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0:4 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:4 Constant:
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0:4 1 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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@@ -135,10 +135,10 @@ gl_FragCoord origin is upper left
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Name 14 "thisLineIs"
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Name 17 "psout"
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Name 32 "flattenTemp"
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Name 35 "Color"
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Name 39 "@entryPointOutput_Depth"
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Decorate 35(Color) Location 0
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Decorate 39(@entryPointOutput_Depth) BuiltIn FragDepth
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Name 35 "@entryPointOutput.Color"
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Name 39 "@entryPointOutput.Depth"
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Decorate 35(@entryPointOutput.Color) Location 0
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Decorate 39(@entryPointOutput.Depth) BuiltIn FragDepth
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -156,9 +156,9 @@ gl_FragCoord origin is upper left
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26: 12(int) Constant 1
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27: TypePointer Function 6(float)
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34: TypePointer Output 7(fvec4)
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35(Color): 34(ptr) Variable Output
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35(@entryPointOutput.Color): 34(ptr) Variable Output
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38: TypePointer Output 6(float)
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39(@entryPointOutput_Depth): 38(ptr) Variable Output
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39(@entryPointOutput.Depth): 38(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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32(flattenTemp): 16(ptr) Variable Function
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@@ -166,10 +166,10 @@ gl_FragCoord origin is upper left
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Store 32(flattenTemp) 33
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36: 24(ptr) AccessChain 32(flattenTemp) 18
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37: 7(fvec4) Load 36
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Store 35(Color) 37
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Store 35(@entryPointOutput.Color) 37
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40: 27(ptr) AccessChain 32(flattenTemp) 26
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41: 6(float) Load 40
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Store 39(@entryPointOutput_Depth) 41
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Store 39(@entryPointOutput.Depth) 41
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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