HLSL: Move debug naming to a simpler, more consistent, scheme.

This will help in expanding flattening and reducing splitting.
This commit is contained in:
John Kessenich
2017-08-09 14:29:29 -06:00
parent 3322dd8f99
commit e516d4335f
138 changed files with 2276 additions and 2278 deletions

View File

@@ -26,14 +26,14 @@ gl_FragCoord origin is upper left
0:? Sequence
0:9 Sequence
0:9 move second child to first child ( noContraction temp 4-component vector of float)
0:? 'color' (layout( location=0) noContraction out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float)
0:9 color: direct index for structure ( noContraction temp 4-component vector of float)
0:9 Function Call: @main( ( temp structure{ noContraction temp 4-component vector of float color})
0:9 Constant:
0:9 0 (const int)
0:? Linker Objects
0:? 'precisefloat' ( noContraction global float)
0:? 'color' (layout( location=0) noContraction out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float)
Linked fragment stage:
@@ -66,14 +66,14 @@ gl_FragCoord origin is upper left
0:? Sequence
0:9 Sequence
0:9 move second child to first child ( noContraction temp 4-component vector of float)
0:? 'color' (layout( location=0) noContraction out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float)
0:9 color: direct index for structure ( noContraction temp 4-component vector of float)
0:9 Function Call: @main( ( temp structure{ noContraction temp 4-component vector of float color})
0:9 Constant:
0:9 0 (const int)
0:? Linker Objects
0:? 'precisefloat' ( noContraction global float)
0:? 'color' (layout( location=0) noContraction out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
@@ -93,9 +93,9 @@ gl_FragCoord origin is upper left
MemberName 16(PS_OUTPUT) 0 "color"
Name 18 "@main("
Name 21 "ps_output"
Name 32 "color"
Name 32 "@entryPointOutput.color"
Name 36 "precisefloat"
Decorate 32(color) Location 0
Decorate 32(@entryPointOutput.color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -113,14 +113,14 @@ gl_FragCoord origin is upper left
25: 15(fvec4) ConstantComposite 24 24 24 24
26: TypePointer Function 15(fvec4)
31: TypePointer Output 15(fvec4)
32(color): 31(ptr) Variable Output
32(@entryPointOutput.color): 31(ptr) Variable Output
35: TypePointer Private 6(float)
36(precisefloat): 35(ptr) Variable Private
4(main): 2 Function None 3
5: Label
33:16(PS_OUTPUT) FunctionCall 18(@main()
34: 15(fvec4) CompositeExtract 33 0
Store 32(color) 34
Store 32(@entryPointOutput.color) 34
Return
FunctionEnd
13(MyFunction(f1;vf3;): 2 Function None 10