HLSL: Move debug naming to a simpler, more consistent, scheme.
This will help in expanding flattening and reducing splitting.
This commit is contained in:
@@ -18,50 +18,50 @@ using depth_greater
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 0 (const int)
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0:? 'f' (layout( location=0) in float)
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0:? 't.f' (layout( location=0) in float)
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0:15 move second child to first child ( temp float)
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0:15 g: direct index for structure ( temp float)
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 1 (const int)
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0:? 'g' (layout( location=1) centroid in float)
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0:? 't.g' (layout( location=1) centroid in float)
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0:15 move second child to first child ( temp float)
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0:15 d: direct index for structure ( temp float)
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 2 (const int)
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0:? 'd' (layout( location=2) in float)
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0:? 't.d' (layout( location=2) in float)
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 normal: direct index for structure ( temp 4-component vector of float)
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 3 (const int)
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0:? 'normal' (layout( location=3) in 4-component vector of float)
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0:? 't.normal' (layout( location=3) in 4-component vector of float)
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0:15 Sequence
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0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Function Call: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 move second child to first child ( temp float)
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0:? 'f' (layout( location=0) out float)
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0:? '@entryPointOutput.f' (layout( location=0) out float)
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0:15 f: direct index for structure ( temp float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 0 (const int)
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0:15 move second child to first child ( temp float)
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0:? 'g' (layout( location=1) out float)
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0:? '@entryPointOutput.g' (layout( location=1) out float)
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0:15 g: direct index for structure ( temp float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 1 (const int)
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0:15 move second child to first child ( temp float)
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0:? '@entryPointOutput_d' ( out float FragDepth)
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0:? '@entryPointOutput.d' ( out float FragDepth)
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0:15 d: direct index for structure ( temp float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 2 (const int)
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0:15 move second child to first child ( temp 4-component vector of float)
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0:? 'normal' (layout( location=2) out 4-component vector of float)
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0:? '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float)
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0:15 normal: direct index for structure ( temp 4-component vector of float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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@@ -69,14 +69,14 @@ using depth_greater
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s})
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0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
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0:? '@entryPointOutput_d' ( out float FragDepth)
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0:? 'f' (layout( location=0) out float)
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0:? 'g' (layout( location=1) out float)
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0:? 'normal' (layout( location=2) out 4-component vector of float)
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0:? 'f' (layout( location=0) in float)
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0:? 'g' (layout( location=1) centroid in float)
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0:? 'd' (layout( location=2) in float)
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0:? 'normal' (layout( location=3) in 4-component vector of float)
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0:? '@entryPointOutput.d' ( out float FragDepth)
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0:? '@entryPointOutput.f' (layout( location=0) out float)
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0:? '@entryPointOutput.g' (layout( location=1) out float)
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0:? '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float)
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0:? 't.f' (layout( location=0) in float)
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0:? 't.g' (layout( location=1) centroid in float)
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0:? 't.d' (layout( location=2) in float)
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0:? 't.normal' (layout( location=3) in 4-component vector of float)
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Linked fragment stage:
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@@ -101,50 +101,50 @@ using depth_greater
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 0 (const int)
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0:? 'f' (layout( location=0) in float)
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0:? 't.f' (layout( location=0) in float)
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0:15 move second child to first child ( temp float)
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0:15 g: direct index for structure ( temp float)
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 1 (const int)
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0:? 'g' (layout( location=1) centroid in float)
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0:? 't.g' (layout( location=1) centroid in float)
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0:15 move second child to first child ( temp float)
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0:15 d: direct index for structure ( temp float)
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 2 (const int)
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0:? 'd' (layout( location=2) in float)
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0:? 't.d' (layout( location=2) in float)
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 normal: direct index for structure ( temp 4-component vector of float)
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 3 (const int)
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0:? 'normal' (layout( location=3) in 4-component vector of float)
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0:? 't.normal' (layout( location=3) in 4-component vector of float)
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0:15 Sequence
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0:15 move second child to first child ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Function Call: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:? 't' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 move second child to first child ( temp float)
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0:? 'f' (layout( location=0) out float)
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0:? '@entryPointOutput.f' (layout( location=0) out float)
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0:15 f: direct index for structure ( temp float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 0 (const int)
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0:15 move second child to first child ( temp float)
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0:? 'g' (layout( location=1) out float)
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0:? '@entryPointOutput.g' (layout( location=1) out float)
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0:15 g: direct index for structure ( temp float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 1 (const int)
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0:15 move second child to first child ( temp float)
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0:? '@entryPointOutput_d' ( out float FragDepth)
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0:? '@entryPointOutput.d' ( out float FragDepth)
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0:15 d: direct index for structure ( temp float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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0:15 2 (const int)
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0:15 move second child to first child ( temp 4-component vector of float)
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0:? 'normal' (layout( location=2) out 4-component vector of float)
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0:? '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float)
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0:15 normal: direct index for structure ( temp 4-component vector of float)
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0:15 'flattenTemp' ( temp structure{ temp float f, temp float g, temp float d, temp 4-component vector of float normal})
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0:15 Constant:
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@@ -152,14 +152,14 @@ using depth_greater
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} s})
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0:? 'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{layout( offset=68) temp float f, temp float g, temp float d, temp 4-component vector of float normal} t})
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0:? '@entryPointOutput_d' ( out float FragDepth)
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0:? 'f' (layout( location=0) out float)
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0:? 'g' (layout( location=1) out float)
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0:? 'normal' (layout( location=2) out 4-component vector of float)
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0:? 'f' (layout( location=0) in float)
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0:? 'g' (layout( location=1) centroid in float)
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0:? 'd' (layout( location=2) in float)
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0:? 'normal' (layout( location=3) in 4-component vector of float)
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0:? '@entryPointOutput.d' ( out float FragDepth)
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0:? '@entryPointOutput.f' (layout( location=0) out float)
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0:? '@entryPointOutput.g' (layout( location=1) out float)
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0:? '@entryPointOutput.normal' (layout( location=2) out 4-component vector of float)
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0:? 't.f' (layout( location=0) in float)
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0:? 't.g' (layout( location=1) centroid in float)
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0:? 't.d' (layout( location=2) in float)
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0:? 't.normal' (layout( location=3) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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@@ -182,16 +182,16 @@ using depth_greater
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Name 11 "t"
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Name 14 "local"
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Name 18 "t"
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Name 22 "f"
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Name 27 "g"
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Name 31 "d"
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Name 36 "normal"
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Name 22 "t.f"
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Name 27 "t.g"
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Name 31 "t.d"
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Name 36 "t.normal"
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Name 40 "flattenTemp"
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Name 41 "param"
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Name 45 "f"
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Name 48 "g"
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Name 51 "@entryPointOutput_d"
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Name 55 "normal"
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Name 45 "@entryPointOutput.f"
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Name 48 "@entryPointOutput.g"
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Name 51 "@entryPointOutput.d"
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Name 55 "@entryPointOutput.normal"
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Name 58 "T"
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MemberName 58(T) 0 "f"
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MemberName 58(T) 1 "g"
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@@ -203,15 +203,15 @@ using depth_greater
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Name 62 "buff"
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MemberName 62(buff) 0 "t"
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Name 64 ""
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Decorate 22(f) Location 0
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Decorate 27(g) Centroid
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Decorate 27(g) Location 1
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Decorate 31(d) Location 2
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Decorate 36(normal) Location 3
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Decorate 45(f) Location 0
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Decorate 48(g) Location 1
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Decorate 51(@entryPointOutput_d) BuiltIn FragDepth
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Decorate 55(normal) Location 2
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Decorate 22(t.f) Location 0
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Decorate 27(t.g) Centroid
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Decorate 27(t.g) Location 1
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Decorate 31(t.d) Location 2
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Decorate 36(t.normal) Location 3
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Decorate 45(@entryPointOutput.f) Location 0
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Decorate 48(@entryPointOutput.g) Location 1
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Decorate 51(@entryPointOutput.d) BuiltIn FragDepth
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Decorate 55(@entryPointOutput.normal) Location 2
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MemberDecorate 58(T) 0 Offset 68
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MemberDecorate 58(T) 1 Offset 72
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MemberDecorate 58(T) 2 Offset 76
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@@ -232,22 +232,22 @@ using depth_greater
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19: TypeInt 32 1
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20: 19(int) Constant 0
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21: TypePointer Input 6(float)
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22(f): 21(ptr) Variable Input
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22(t.f): 21(ptr) Variable Input
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24: TypePointer Function 6(float)
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26: 19(int) Constant 1
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27(g): 21(ptr) Variable Input
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27(t.g): 21(ptr) Variable Input
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30: 19(int) Constant 2
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31(d): 21(ptr) Variable Input
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31(t.d): 21(ptr) Variable Input
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34: 19(int) Constant 3
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35: TypePointer Input 7(fvec4)
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36(normal): 35(ptr) Variable Input
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36(t.normal): 35(ptr) Variable Input
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38: TypePointer Function 7(fvec4)
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44: TypePointer Output 6(float)
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45(f): 44(ptr) Variable Output
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48(g): 44(ptr) Variable Output
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51(@entryPointOutput_d): 44(ptr) Variable Output
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45(@entryPointOutput.f): 44(ptr) Variable Output
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48(@entryPointOutput.g): 44(ptr) Variable Output
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51(@entryPointOutput.d): 44(ptr) Variable Output
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54: TypePointer Output 7(fvec4)
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55(normal): 54(ptr) Variable Output
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55(@entryPointOutput.normal): 54(ptr) Variable Output
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58(T): TypeStruct 6(float) 6(float) 6(float) 7(fvec4)
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59($Global): TypeStruct 58(T)
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60: TypePointer Uniform 59($Global)
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@@ -260,16 +260,16 @@ using depth_greater
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18(t): 9(ptr) Variable Function
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40(flattenTemp): 9(ptr) Variable Function
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41(param): 9(ptr) Variable Function
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23: 6(float) Load 22(f)
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23: 6(float) Load 22(t.f)
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25: 24(ptr) AccessChain 18(t) 20
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Store 25 23
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28: 6(float) Load 27(g)
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28: 6(float) Load 27(t.g)
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29: 24(ptr) AccessChain 18(t) 26
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Store 29 28
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32: 6(float) Load 31(d)
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32: 6(float) Load 31(t.d)
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33: 24(ptr) AccessChain 18(t) 30
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Store 33 32
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37: 7(fvec4) Load 36(normal)
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37: 7(fvec4) Load 36(t.normal)
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39: 38(ptr) AccessChain 18(t) 34
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Store 39 37
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42: 8(T) Load 18(t)
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@@ -278,16 +278,16 @@ using depth_greater
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Store 40(flattenTemp) 43
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46: 24(ptr) AccessChain 40(flattenTemp) 20
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47: 6(float) Load 46
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Store 45(f) 47
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Store 45(@entryPointOutput.f) 47
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49: 24(ptr) AccessChain 40(flattenTemp) 26
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50: 6(float) Load 49
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Store 48(g) 50
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Store 48(@entryPointOutput.g) 50
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52: 24(ptr) AccessChain 40(flattenTemp) 30
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53: 6(float) Load 52
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Store 51(@entryPointOutput_d) 53
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Store 51(@entryPointOutput.d) 53
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56: 38(ptr) AccessChain 40(flattenTemp) 34
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57: 7(fvec4) Load 56
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Store 55(normal) 57
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Store 55(@entryPointOutput.normal) 57
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Return
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FunctionEnd
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12(@main(struct-T-f1-f1-f1-vf41;): 8(T) Function None 10
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