SPV: The result type of OpArrayLength should be UINT
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@@ -188,7 +188,7 @@ gl_FragCoord origin is upper left
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0:? 'pos' (layout( location=0) flat in uint)
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// Module Version 10000
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// Generated by (magic number): 80004
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// Generated by (magic number): 80005
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// Id's are bound by 96
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Capability Shader
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@@ -308,7 +308,7 @@ gl_FragCoord origin is upper left
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41: 15(bool) INotEqual 39 35
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42: 37(ptr) AccessChain 18(mydata) 40
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Store 42 41
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44: 24(int) ArrayLength 23(sbuf) 0
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44: 6(int) ArrayLength 23(sbuf) 0
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Store 43(size) 44
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Store 45(stride) 46
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47: 6(int) Load 11(pos)
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