HLSL: implement TextureBuffer<type>

Almost equivalent to tbuffer, except members not at global scope.
So, reference is "TextureBuffer_var.member", not simply "member".
This commit is contained in:
LoopDawg
2017-11-08 19:48:11 -07:00
parent 2edde6665d
commit e5530b92ce
7 changed files with 216 additions and 0 deletions

View File

@@ -0,0 +1,17 @@
struct Data {
float4 f;
int4 i;
};
TextureBuffer<Data> TextureBuffer_var : register(t0);
tbuffer tbuf2 {
float4 f2;
int4 i2;
};
float4 main(float4 pos : SV_POSITION) : SV_TARGET
{
return TextureBuffer_var.f + f2;
}