HLSL: implement TextureBuffer<type>
Almost equivalent to tbuffer, except members not at global scope. So, reference is "TextureBuffer_var.member", not simply "member".
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@@ -326,6 +326,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.structStructName.frag", "main"},
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{"hlsl.subpass.frag", "main"},
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{"hlsl.synthesizeInput.frag", "main"},
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{"hlsl.texturebuffer.frag", "main"},
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{"hlsl.texture.struct.frag", "main"},
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{"hlsl.texture.subvec4.frag", "main"},
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{"hlsl.this.frag", "main"},
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