HLSL: implement TextureBuffer<type>

Almost equivalent to tbuffer, except members not at global scope.
So, reference is "TextureBuffer_var.member", not simply "member".
This commit is contained in:
LoopDawg
2017-11-08 19:48:11 -07:00
parent 2edde6665d
commit e5530b92ce
7 changed files with 216 additions and 0 deletions

View File

@@ -1453,6 +1453,10 @@ bool HlslGrammar::acceptType(TType& type, TIntermNode*& nodeList)
return acceptStructBufferType(type);
break;
case EHTokTextureBuffer:
return acceptTextureBufferType(type);
break;
case EHTokConstantBuffer:
return acceptConstantBufferType(type);
@@ -2127,6 +2131,43 @@ bool HlslGrammar::acceptConstantBufferType(TType& type)
}
}
// texture_buffer
// : TEXTUREBUFFER LEFT_ANGLE type RIGHT_ANGLE
bool HlslGrammar::acceptTextureBufferType(TType& type)
{
if (! acceptTokenClass(EHTokTextureBuffer))
return false;
if (! acceptTokenClass(EHTokLeftAngle)) {
expected("left angle bracket");
return false;
}
TType templateType;
if (! acceptType(templateType)) {
expected("type");
return false;
}
if (! acceptTokenClass(EHTokRightAngle)) {
expected("right angle bracket");
return false;
}
templateType.getQualifier().storage = EvqBuffer;
templateType.getQualifier().readonly = true;
TType blockType(templateType.getWritableStruct(), "", templateType.getQualifier());
blockType.getQualifier().storage = EvqBuffer;
blockType.getQualifier().readonly = true;
type.shallowCopy(blockType);
return true;
}
// struct_buffer
// : APPENDSTRUCTUREDBUFFER
// | BYTEADDRESSBUFFER