HLSL: implement TextureBuffer<type>
Almost equivalent to tbuffer, except members not at global scope. So, reference is "TextureBuffer_var.member", not simply "member".
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@@ -1453,6 +1453,10 @@ bool HlslGrammar::acceptType(TType& type, TIntermNode*& nodeList)
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return acceptStructBufferType(type);
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break;
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case EHTokTextureBuffer:
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return acceptTextureBufferType(type);
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break;
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case EHTokConstantBuffer:
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return acceptConstantBufferType(type);
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@@ -2127,6 +2131,43 @@ bool HlslGrammar::acceptConstantBufferType(TType& type)
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}
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}
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// texture_buffer
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// : TEXTUREBUFFER LEFT_ANGLE type RIGHT_ANGLE
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bool HlslGrammar::acceptTextureBufferType(TType& type)
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{
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if (! acceptTokenClass(EHTokTextureBuffer))
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return false;
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if (! acceptTokenClass(EHTokLeftAngle)) {
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expected("left angle bracket");
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return false;
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}
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TType templateType;
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if (! acceptType(templateType)) {
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expected("type");
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return false;
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}
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if (! acceptTokenClass(EHTokRightAngle)) {
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expected("right angle bracket");
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return false;
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}
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templateType.getQualifier().storage = EvqBuffer;
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templateType.getQualifier().readonly = true;
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TType blockType(templateType.getWritableStruct(), "", templateType.getQualifier());
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blockType.getQualifier().storage = EvqBuffer;
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blockType.getQualifier().readonly = true;
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type.shallowCopy(blockType);
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return true;
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}
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// struct_buffer
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// : APPENDSTRUCTUREDBUFFER
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// | BYTEADDRESSBUFFER
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