Parser: Extension requirement of gl_PrimitiveID and gl_Layer should be checked only for ESSL instead of GLSL.
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@@ -101,6 +101,11 @@ ERROR: node is still EOpNull!
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0:44 'usmsa' (uniform usampler2DMSArray)
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0:44 'p3' (flat in 3-component vector of int)
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0:44 'samp' (flat in int)
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0:47 Function Definition: primitiveID( (global int)
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0:47 Function Parameters:
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0:49 Sequence
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0:49 Branch: Return with expression
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0:49 'gl_PrimitiveID' (flat in int PrimitiveID)
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0:? Linker Objects
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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@@ -216,6 +221,11 @@ ERROR: node is still EOpNull!
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0:44 'usmsa' (uniform usampler2DMSArray)
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0:44 'p3' (flat in 3-component vector of int)
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0:44 'samp' (flat in int)
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0:47 Function Definition: primitiveID( (global int)
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0:47 Function Parameters:
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0:49 Sequence
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0:49 Branch: Return with expression
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0:49 'gl_PrimitiveID' (flat in int PrimitiveID)
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0:? Linker Objects
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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@@ -77,6 +77,11 @@ ERROR: node is still EOpNull!
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0:147 0 (const int)
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0:147 Constant:
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0:147 2 (const int)
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0:150 Function Definition: layer( (global int)
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0:150 Function Parameters:
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0:152 Sequence
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0:152 Branch: Return with expression
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0:152 'gl_Layer' (flat in int Layer)
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0:? Linker Objects
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0:? 'a' (layout(location=4 component=2 ) smooth in 2-component vector of float)
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0:? 'b' (layout(location=4 component=1 ) smooth in float)
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@@ -145,6 +150,11 @@ ERROR: node is still EOpNull!
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0:147 0 (const int)
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0:147 Constant:
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0:147 2 (const int)
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0:150 Function Definition: layer( (global int)
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0:150 Function Parameters:
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0:152 Sequence
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0:152 Branch: Return with expression
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0:152 'gl_Layer' (flat in int Layer)
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0:? Linker Objects
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0:? 'a' (layout(location=4 component=2 ) smooth in 2-component vector of float)
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0:? 'b' (layout(location=4 component=1 ) smooth in float)
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