Tests: Add a set of gtest-file-based HLSL tests.
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60
Test/baseResults/hlsl.max.frag.out
Executable file
60
Test/baseResults/hlsl.max.frag.out
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hlsl.max.frag
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Shader version: 100
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input1' (temp 4-component vector of float)
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0:2 'input2' (temp 4-component vector of float)
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 max (global 4-component vector of float)
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0:3 'input1' (temp 4-component vector of float)
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0:3 'input2' (temp 4-component vector of float)
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 100
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input1' (temp 4-component vector of float)
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0:2 'input2' (temp 4-component vector of float)
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 max (global 4-component vector of float)
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0:3 'input1' (temp 4-component vector of float)
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0:3 'input2' (temp 4-component vector of float)
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 15
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 100
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Name 4 "PixelShaderFunction"
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Name 9 "input1"
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Name 11 "input2"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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9(input1): 8(ptr) Variable Function
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11(input2): 8(ptr) Variable Function
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10: 7(fvec4) Load 9(input1)
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12: 7(fvec4) Load 11(input2)
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13: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 10 12
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ReturnValue 13
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FunctionEnd
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