Tests: Add a set of gtest-file-based HLSL tests.
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6
Test/hlsl.float4.frag
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6
Test/hlsl.float4.frag
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float4 AmbientColor = float4(1, 0.5, 0, 1);
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float4 ShaderFunction(float4 input) : COLOR0
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{
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return input * AmbientColor;
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}
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