Tests: Add a set of gtest-file-based HLSL tests.
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9
Test/hlsl.precedence.frag
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9
Test/hlsl.precedence.frag
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float4 PixelShaderFunction(
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float4 a1,
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float4 a2,
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float4 a3,
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float4 a4
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) : COLOR0
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{
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return a1 + a2 * a3 + a4;
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}
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