SPV: Add modes for spacing, depth, depth replacing, winding, and point mode.
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@@ -16,6 +16,9 @@ Linked tessellation evaluation stage:
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MemoryModel Logical GLSL450
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EntryPoint TessellationEvaluation 4 "main"
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ExecutionMode 4 InputTriangles
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ExecutionMode 4 SpacingFractionalOdd
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ExecutionMode 4 VertexOrderCcw
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ExecutionMode 4 PointMode
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Name 4 "main"
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Name 8 "a"
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Name 13 "p"
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@@ -1,6 +1,5 @@
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spv.depthOut.frag
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WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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Linked fragment stage:
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@@ -10,12 +9,14 @@ Linked fragment stage:
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// Generated by (magic number): 51a00bb
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// Id's are bound by 18
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Source GLSL 130
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Source GLSL 450
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginLowerLeft
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ExecutionMode 4 DepthAny
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ExecutionMode 4 DepthReplacing
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Name 4 "main"
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Name 8 "gl_FragDepth"
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Name 10 "Depth"
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@@ -1,7 +1,9 @@
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#version 130
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#version 450
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varying vec4 Color;
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varying float Depth;
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in vec4 Color;
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in float Depth;
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layout(depth_any) out float gl_FragDepth;
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void main()
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{
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