SPV: Add modes for spacing, depth, depth replacing, winding, and point mode.

This commit is contained in:
John Kessenich
2015-10-13 16:29:02 -06:00
parent f685df8c16
commit e690332c3c
7 changed files with 55 additions and 13 deletions

View File

@@ -1,7 +1,9 @@
#version 130
#version 450
varying vec4 Color;
varying float Depth;
in vec4 Color;
in float Depth;
layout(depth_any) out float gl_FragDepth;
void main()
{