SPV: Add modes for spacing, depth, depth replacing, winding, and point mode.
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@@ -1,7 +1,9 @@
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#version 130
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#version 450
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varying vec4 Color;
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varying float Depth;
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in vec4 Color;
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in float Depth;
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layout(depth_any) out float gl_FragDepth;
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void main()
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{
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