Merge pull request #624 from steve-lunarg/remapper-strip-removed
WIP: Remapper: remove debug info for IDs stripped in other passes
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@@ -327,12 +327,10 @@ namespace spv {
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bound(maxBound); // reset header ID bound to as big as it now needs to be
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}
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// Mark debug instructions for stripping
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void spirvbin_t::stripDebug()
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{
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if ((options & STRIP) == 0)
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return;
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// build local Id and name maps
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// Strip instructions in the stripOp set: debug info.
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process(
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[&](spv::Op opCode, unsigned start) {
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// remember opcodes we want to strip later
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@@ -343,6 +341,32 @@ namespace spv {
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op_fn_nop);
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}
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// Mark instructions that refer to now-removed IDs for stripping
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void spirvbin_t::stripDeadRefs()
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{
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process(
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[&](spv::Op opCode, unsigned start) {
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// strip opcodes pointing to removed data
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switch (opCode) {
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case spv::OpName:
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case spv::OpMemberName:
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case spv::OpDecorate:
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case spv::OpMemberDecorate:
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if (idPosR.find(asId(start+1)) == idPosR.end())
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stripInst(start);
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break;
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default:
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break; // leave it alone
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}
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return true;
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},
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op_fn_nop);
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strip();
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}
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// Update local maps of ID, type, etc positions
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void spirvbin_t::buildLocalMaps()
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{
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msg(2, 2, std::string("build local maps: "));
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@@ -351,7 +375,6 @@ namespace spv {
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idMapL.clear();
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// preserve nameMap, so we don't clear that.
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fnPos.clear();
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fnPosDCE.clear();
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fnCalls.clear();
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typeConstPos.clear();
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idPosR.clear();
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@@ -366,10 +389,6 @@ namespace spv {
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// build local Id and name maps
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process(
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[&](spv::Op opCode, unsigned start) {
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// remember opcodes we want to strip later
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if ((options & STRIP) && isStripOp(opCode))
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stripInst(start);
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unsigned word = start+1;
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spv::Id typeId = spv::NoResult;
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@@ -957,7 +976,6 @@ namespace spv {
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if (call_it == fnCalls.end() || call_it->second == 0) {
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changed = true;
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stripRange.push_back(fn->second);
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fnPosDCE.insert(*fn);
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// decrease counts of called functions
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process(
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@@ -1011,11 +1029,15 @@ namespace spv {
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// Remove single-use function variables + associated decorations and names
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process(
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[&](spv::Op opCode, unsigned start) {
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if ((opCode == spv::OpVariable && varUseCount[asId(start+2)] == 1) ||
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(opCode == spv::OpDecorate && varUseCount[asId(start+1)] == 1) ||
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(opCode == spv::OpName && varUseCount[asId(start+1)] == 1)) {
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stripInst(start);
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}
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spv::Id id = spv::NoResult;
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if (opCode == spv::OpVariable)
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id = asId(start+2);
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if (opCode == spv::OpDecorate || opCode == spv::OpName)
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id = asId(start+1);
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if (id != spv::NoResult && varUseCount[id] == 1)
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stripInst(start);
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return true;
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},
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op_fn_nop);
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@@ -1276,25 +1298,31 @@ namespace spv {
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// Set up opcode tables from SpvDoc
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spv::Parameterize();
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validate(); // validate header
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buildLocalMaps();
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validate(); // validate header
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buildLocalMaps(); // build ID maps
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msg(3, 4, std::string("ID bound: ") + std::to_string(bound()));
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if (options & STRIP) stripDebug();
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strip(); // strip out data we decided to eliminate
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if (options & OPT_LOADSTORE) optLoadStore();
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if (options & OPT_FWD_LS) forwardLoadStores();
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if (options & DCE_FUNCS) dceFuncs();
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if (options & DCE_VARS) dceVars();
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if (options & DCE_TYPES) dceTypes();
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strip(); // strip out data we decided to eliminate
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strip(); // strip out data we decided to eliminate
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stripDeadRefs(); // remove references to things we DCEed
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// after the last strip, we must clean any debug info referring to now-deleted data
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if (options & MAP_TYPES) mapTypeConst();
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if (options & MAP_NAMES) mapNames();
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if (options & MAP_FUNCS) mapFnBodies();
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mapRemainder(); // map any unmapped IDs
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applyMap(); // Now remap each shader to the new IDs we've come up with
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if (options & MAP_ALL) {
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mapRemainder(); // map any unmapped IDs
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applyMap(); // Now remap each shader to the new IDs we've come up with
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}
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}
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// remap from a memory image
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@@ -239,7 +239,8 @@ private:
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void applyMap(); // remap per local name map
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void mapRemainder(); // map any IDs we haven't touched yet
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void stripDebug(); // strip debug info
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void stripDebug(); // strip all debug info
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void stripDeadRefs(); // strips debug info for now-dead references after DCE
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void strip(); // remove debug symbols
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std::vector<spirword_t> spv; // SPIR words
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@@ -264,7 +265,6 @@ private:
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// Function start and end. use unordered_map because we'll have
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// many fewer functions than IDs.
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std::unordered_map<spv::Id, range_t> fnPos;
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std::unordered_map<spv::Id, range_t> fnPosDCE; // deleted functions
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// Which functions are called, anywhere in the module, with a call count
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std::unordered_map<spv::Id, int> fnCalls;
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