Add the GL_EXT_shader_integer_mix Preamble for glsl.
Signed-off-by: ZhiqianXia <xzq0528@outlook.com>
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Test/GL_EXT_shader_integer_mix.vert
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Test/GL_EXT_shader_integer_mix.vert
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#version 330
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#extension GL_EXT_shader_integer_mix: require
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#if !defined GL_EXT_shader_integer_mix
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# error GL_EXT_shader_integer_mix is not defined
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#elif GL_EXT_shader_integer_mix != 1
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# error GL_EXT_shader_integer_mix is not equal to 1
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#endif
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void main(void) {
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gl_Position = vec4(0);
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}
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47
Test/baseResults/GL_EXT_shader_integer_mix.vert.out
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Test/baseResults/GL_EXT_shader_integer_mix.vert.out
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GL_EXT_shader_integer_mix.vert
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Shader version: 330
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Requested GL_EXT_shader_integer_mix
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0:? Sequence
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0:11 Function Definition: main( ( global void)
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0:11 Function Parameters:
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0:12 Sequence
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0:12 move second child to first child ( temp 4-component vector of float)
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0:12 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
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0:12 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 Constant:
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0:12 0.000000
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0:12 0.000000
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0:12 0.000000
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0:12 0.000000
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0:? Linker Objects
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0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 330
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Requested GL_EXT_shader_integer_mix
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0:? Sequence
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0:11 Function Definition: main( ( global void)
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0:11 Function Parameters:
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0:12 Sequence
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0:12 move second child to first child ( temp 4-component vector of float)
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0:12 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
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0:12 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:12 Constant:
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0:12 0 (const uint)
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0:12 Constant:
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0:12 0.000000
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0:12 0.000000
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0:12 0.000000
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0:12 0.000000
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0:? Linker Objects
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0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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@ -482,6 +482,7 @@ void TParseVersions::getPreamble(std::string& preamble)
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"#define GL_EXT_debug_printf 1\n"
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"#define GL_EXT_debug_printf 1\n"
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"#define GL_EXT_fragment_shading_rate 1\n"
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"#define GL_EXT_fragment_shading_rate 1\n"
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"#define GL_EXT_shared_memory_block 1\n"
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"#define GL_EXT_shared_memory_block 1\n"
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"#define GL_EXT_shader_integer_mix 1\n"
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// GL_KHR_shader_subgroup
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// GL_KHR_shader_subgroup
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"#define GL_KHR_shader_subgroup_basic 1\n"
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"#define GL_KHR_shader_subgroup_basic 1\n"
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@ -284,7 +284,8 @@ INSTANTIATE_TEST_SUITE_P(
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"textureoffset_sampler2darrayshadow.vert",
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"textureoffset_sampler2darrayshadow.vert",
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"atomicAdd.comp",
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"atomicAdd.comp",
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"GL_ARB_gpu_shader5.u2i.vert",
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"GL_ARB_gpu_shader5.u2i.vert",
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"atomicCounterARBOps.vert"
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"atomicCounterARBOps.vert",
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"GL_EXT_shader_integer_mix.vert"
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})),
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})),
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FileNameAsCustomTestSuffix
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FileNameAsCustomTestSuffix
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);
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);
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