SPV return from main: Simplify a legacy design such returns are not jumps to exit block.
Structured control-flow rules allow leaving the middle of a construct through a return, but not through a jump to a block that does a return. Addresses issue #58.
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@@ -7,7 +7,7 @@ Linked fragment stage:
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// Module Version 99
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// Generated by (magic number): 51a00bb
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// Id's are bound by 23
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// Id's are bound by 22
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Source GLSL 130
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Capability Shader
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@@ -16,33 +16,31 @@ Linked fragment stage:
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginLowerLeft
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Name 4 "main"
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Name 13 "gl_FragData"
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Name 16 "i"
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Name 19 "Color"
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Decorate 13(gl_FragData) BuiltIn FragColor
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Decorate 19(Color) Smooth
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Name 12 "gl_FragData"
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Name 15 "i"
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Name 18 "Color"
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Decorate 12(gl_FragData) BuiltIn FragColor
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Decorate 18(Color) Smooth
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2: TypeVoid
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3: TypeFunction 2
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7: TypeFloat 32
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8: TypeVector 7(float) 4
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9: TypeInt 32 0
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10: 9(int) Constant 32
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11: TypeArray 8(fvec4) 10
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12: TypePointer Output 11
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13(gl_FragData): 12(ptr) Variable Output
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14: TypeInt 32 1
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15: TypePointer UniformConstant 14(int)
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16(i): 15(ptr) Variable UniformConstant
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18: TypePointer Input 8(fvec4)
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19(Color): 18(ptr) Variable Input
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21: TypePointer Output 8(fvec4)
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeInt 32 0
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9: 8(int) Constant 32
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10: TypeArray 7(fvec4) 9
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11: TypePointer Output 10
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12(gl_FragData): 11(ptr) Variable Output
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13: TypeInt 32 1
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14: TypePointer UniformConstant 13(int)
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15(i): 14(ptr) Variable UniformConstant
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17: TypePointer Input 7(fvec4)
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18(Color): 17(ptr) Variable Input
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20: TypePointer Output 7(fvec4)
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4(main): 2 Function None 3
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5: Label
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17: 14(int) Load 16(i)
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20: 8(fvec4) Load 19(Color)
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22: 21(ptr) AccessChain 13(gl_FragData) 17
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Store 22 20
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Branch 6
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6: Label
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16: 13(int) Load 15(i)
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19: 7(fvec4) Load 18(Color)
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21: 20(ptr) AccessChain 12(gl_FragData) 16
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Store 21 19
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Return
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FunctionEnd
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