SPV return from main: Simplify a legacy design such returns are not jumps to exit block.
Structured control-flow rules allow leaving the middle of a construct through a return, but not through a jump to a block that does a return. Addresses issue #58.
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@@ -5,7 +5,7 @@ Linked fragment stage:
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// Module Version 99
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// Generated by (magic number): 51a00bb
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// Id's are bound by 42
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// Id's are bound by 41
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Source GLSL 120
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Capability Shader
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@@ -14,67 +14,65 @@ Linked fragment stage:
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginLowerLeft
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Name 4 "main"
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Name 10 "color"
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Name 12 "BaseColor"
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Name 14 "color2"
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Name 16 "otherColor"
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Name 19 "c"
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Name 22 "d"
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Name 28 "bigColor"
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Name 33 "smallColor"
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Name 38 "gl_FragColor"
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Decorate 12(BaseColor) Smooth
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Decorate 19(c) Smooth
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Decorate 38(gl_FragColor) BuiltIn FragColor
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Name 9 "color"
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Name 11 "BaseColor"
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Name 13 "color2"
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Name 15 "otherColor"
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Name 18 "c"
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Name 21 "d"
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Name 27 "bigColor"
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Name 32 "smallColor"
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Name 37 "gl_FragColor"
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Decorate 11(BaseColor) Smooth
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Decorate 18(c) Smooth
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Decorate 37(gl_FragColor) BuiltIn FragColor
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2: TypeVoid
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3: TypeFunction 2
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7: TypeFloat 32
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8: TypeVector 7(float) 4
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9: TypePointer Function 8(fvec4)
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11: TypePointer Input 8(fvec4)
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12(BaseColor): 11(ptr) Variable Input
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15: TypePointer UniformConstant 8(fvec4)
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16(otherColor): 15(ptr) Variable UniformConstant
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18: TypePointer Input 7(float)
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19(c): 18(ptr) Variable Input
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21: TypePointer UniformConstant 7(float)
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22(d): 21(ptr) Variable UniformConstant
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24: TypeBool
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28(bigColor): 15(ptr) Variable UniformConstant
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33(smallColor): 15(ptr) Variable UniformConstant
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37: TypePointer Output 8(fvec4)
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38(gl_FragColor): 37(ptr) Variable Output
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypePointer Input 7(fvec4)
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11(BaseColor): 10(ptr) Variable Input
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14: TypePointer UniformConstant 7(fvec4)
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15(otherColor): 14(ptr) Variable UniformConstant
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17: TypePointer Input 6(float)
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18(c): 17(ptr) Variable Input
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20: TypePointer UniformConstant 6(float)
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21(d): 20(ptr) Variable UniformConstant
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23: TypeBool
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27(bigColor): 14(ptr) Variable UniformConstant
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32(smallColor): 14(ptr) Variable UniformConstant
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36: TypePointer Output 7(fvec4)
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37(gl_FragColor): 36(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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10(color): 9(ptr) Variable Function
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14(color2): 9(ptr) Variable Function
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13: 8(fvec4) Load 12(BaseColor)
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Store 10(color) 13
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17: 8(fvec4) Load 16(otherColor)
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Store 14(color2) 17
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20: 7(float) Load 19(c)
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23: 7(float) Load 22(d)
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25: 24(bool) FOrdGreaterThan 20 23
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SelectionMerge 27 None
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BranchConditional 25 26 32
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26: Label
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29: 8(fvec4) Load 28(bigColor)
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30: 8(fvec4) Load 10(color)
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31: 8(fvec4) FAdd 30 29
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Store 10(color) 31
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Branch 27
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32: Label
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34: 8(fvec4) Load 33(smallColor)
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35: 8(fvec4) Load 10(color)
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36: 8(fvec4) FAdd 35 34
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Store 10(color) 36
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Branch 27
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27: Label
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39: 8(fvec4) Load 10(color)
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40: 8(fvec4) Load 14(color2)
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41: 8(fvec4) FMul 39 40
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Store 38(gl_FragColor) 41
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Branch 6
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6: Label
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9(color): 8(ptr) Variable Function
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13(color2): 8(ptr) Variable Function
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12: 7(fvec4) Load 11(BaseColor)
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Store 9(color) 12
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16: 7(fvec4) Load 15(otherColor)
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Store 13(color2) 16
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19: 6(float) Load 18(c)
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22: 6(float) Load 21(d)
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24: 23(bool) FOrdGreaterThan 19 22
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SelectionMerge 26 None
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BranchConditional 24 25 31
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25: Label
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28: 7(fvec4) Load 27(bigColor)
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29: 7(fvec4) Load 9(color)
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30: 7(fvec4) FAdd 29 28
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Store 9(color) 30
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Branch 26
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31: Label
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33: 7(fvec4) Load 32(smallColor)
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34: 7(fvec4) Load 9(color)
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35: 7(fvec4) FAdd 34 33
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Store 9(color) 35
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Branch 26
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26: Label
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38: 7(fvec4) Load 9(color)
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39: 7(fvec4) Load 13(color2)
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40: 7(fvec4) FMul 38 39
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Store 37(gl_FragColor) 40
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Return
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FunctionEnd
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