SPV return from main: Simplify a legacy design such returns are not jumps to exit block.
Structured control-flow rules allow leaving the middle of a construct through a return, but not through a jump to a block that does a return. Addresses issue #58.
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@@ -7,7 +7,7 @@ Linked vertex stage:
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// Module Version 99
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// Generated by (magic number): 51a00bb
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// Id's are bound by 26
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// Id's are bound by 25
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Source GLSL 450
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Capability Shader
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@@ -15,50 +15,48 @@ Linked vertex stage:
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main"
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Name 4 "main"
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Name 10 "color"
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Name 11 "setBuf"
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MemberName 11(setBuf) 0 "color"
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Name 13 "setBufInst"
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Name 22 "sampler"
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Name 24 "gl_VertexID"
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Name 25 "gl_InstanceID"
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Decorate 10(color) Smooth
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Decorate 11(setBuf) GLSLShared
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Decorate 11(setBuf) BufferBlock
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Decorate 13(setBufInst) DescriptorSet 0
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Decorate 13(setBufInst) Binding 8
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Decorate 22(sampler) DescriptorSet 4
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Decorate 22(sampler) Binding 7
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Decorate 22(sampler) NoStaticUse
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Decorate 24(gl_VertexID) BuiltIn VertexId
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Decorate 24(gl_VertexID) NoStaticUse
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Decorate 25(gl_InstanceID) BuiltIn InstanceId
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Decorate 25(gl_InstanceID) NoStaticUse
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Name 9 "color"
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Name 10 "setBuf"
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MemberName 10(setBuf) 0 "color"
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Name 12 "setBufInst"
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Name 21 "sampler"
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Name 23 "gl_VertexID"
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Name 24 "gl_InstanceID"
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Decorate 9(color) Smooth
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Decorate 10(setBuf) GLSLShared
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Decorate 10(setBuf) BufferBlock
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Decorate 12(setBufInst) DescriptorSet 0
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Decorate 12(setBufInst) Binding 8
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Decorate 21(sampler) DescriptorSet 4
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Decorate 21(sampler) Binding 7
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Decorate 21(sampler) NoStaticUse
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Decorate 23(gl_VertexID) BuiltIn VertexId
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Decorate 23(gl_VertexID) NoStaticUse
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Decorate 24(gl_InstanceID) BuiltIn InstanceId
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Decorate 24(gl_InstanceID) NoStaticUse
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2: TypeVoid
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3: TypeFunction 2
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7: TypeFloat 32
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8: TypeVector 7(float) 4
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9: TypePointer Output 8(fvec4)
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10(color): 9(ptr) Variable Output
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11(setBuf): TypeStruct 8(fvec4)
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12: TypePointer Uniform 11(setBuf)
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13(setBufInst): 12(ptr) Variable Uniform
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14: TypeInt 32 1
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15: 14(int) Constant 0
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16: TypePointer Uniform 8(fvec4)
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19: TypeImage 7(float) 2D sampled format:Unknown
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20: TypeSampledImage 19
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21: TypePointer UniformConstant 20
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22(sampler): 21(ptr) Variable UniformConstant
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23: TypePointer Input 14(int)
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24(gl_VertexID): 23(ptr) Variable Input
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25(gl_InstanceID): 23(ptr) Variable Input
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(color): 8(ptr) Variable Output
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10(setBuf): TypeStruct 7(fvec4)
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11: TypePointer Uniform 10(setBuf)
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12(setBufInst): 11(ptr) Variable Uniform
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13: TypeInt 32 1
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14: 13(int) Constant 0
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15: TypePointer Uniform 7(fvec4)
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18: TypeImage 6(float) 2D sampled format:Unknown
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19: TypeSampledImage 18
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20: TypePointer UniformConstant 19
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21(sampler): 20(ptr) Variable UniformConstant
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22: TypePointer Input 13(int)
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23(gl_VertexID): 22(ptr) Variable Input
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24(gl_InstanceID): 22(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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17: 16(ptr) AccessChain 13(setBufInst) 15
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18: 8(fvec4) Load 17
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Store 10(color) 18
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Branch 6
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6: Label
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16: 15(ptr) AccessChain 12(setBufInst) 14
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17: 7(fvec4) Load 16
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Store 9(color) 17
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Return
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FunctionEnd
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