SPV return from main: Simplify a legacy design such returns are not jumps to exit block.
Structured control-flow rules allow leaving the middle of a construct through a return, but not through a jump to a block that does a return. Addresses issue #58.
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@@ -5,7 +5,7 @@ Linked vertex stage:
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// Module Version 99
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// Generated by (magic number): 51a00bb
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// Id's are bound by 24
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// Id's are bound by 23
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Source ESSL 300
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Capability Shader
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@@ -13,41 +13,39 @@ Linked vertex stage:
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main"
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Name 4 "main"
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Name 9 "i"
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Name 22 "gl_VertexID"
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Name 23 "gl_InstanceID"
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Decorate 22(gl_VertexID) BuiltIn VertexId
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Decorate 22(gl_VertexID) NoStaticUse
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Decorate 23(gl_InstanceID) BuiltIn InstanceId
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Decorate 23(gl_InstanceID) NoStaticUse
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Name 8 "i"
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Name 21 "gl_VertexID"
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Name 22 "gl_InstanceID"
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Decorate 21(gl_VertexID) BuiltIn VertexId
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Decorate 21(gl_VertexID) NoStaticUse
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Decorate 22(gl_InstanceID) BuiltIn InstanceId
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Decorate 22(gl_InstanceID) NoStaticUse
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2: TypeVoid
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3: TypeFunction 2
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7: TypeInt 32 1
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8: TypePointer Function 7(int)
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10: 7(int) Constant 0
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15: 7(int) Constant 10
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16: TypeBool
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19: 7(int) Constant 1
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21: TypePointer Input 7(int)
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22(gl_VertexID): 21(ptr) Variable Input
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23(gl_InstanceID): 21(ptr) Variable Input
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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9: 6(int) Constant 0
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14: 6(int) Constant 10
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15: TypeBool
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18: 6(int) Constant 1
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20: TypePointer Input 6(int)
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21(gl_VertexID): 20(ptr) Variable Input
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22(gl_InstanceID): 20(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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9(i): 8(ptr) Variable Function
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Store 9(i) 10
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Branch 11
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8(i): 7(ptr) Variable Function
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Store 8(i) 9
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Branch 10
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10: Label
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13: 6(int) Load 8(i)
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16: 15(bool) SLessThan 13 14
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LoopMerge 11 None
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BranchConditional 16 12 11
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12: Label
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17: 6(int) Load 8(i)
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19: 6(int) IAdd 17 18
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Store 8(i) 19
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Branch 10
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11: Label
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14: 7(int) Load 9(i)
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17: 16(bool) SLessThan 14 15
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LoopMerge 12 None
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BranchConditional 17 13 12
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13: Label
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18: 7(int) Load 9(i)
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20: 7(int) IAdd 18 19
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Store 9(i) 20
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Branch 11
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12: Label
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Branch 6
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6: Label
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Return
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FunctionEnd
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