Add all built-in variables for all versions/profiles/stages of GLSL. Also, made more readable; declarations are cut and paste from the specs, with quotes around them. This does not include built-in constants yet (other than MaxClipDistances), just the non-constants.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23551 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-10-16 22:28:35 +00:00
parent 457145ded5
commit e7c59c187c
25 changed files with 1564 additions and 1024 deletions

View File

@@ -2,11 +2,12 @@
in vec2 c2D;
flat in int i;
out vec4 outp;
uniform sampler2D arrayedSampler[5];
void main()
{
vec4 v;
v = texture(arrayedSampler[i], c2D);
outp.x = gl_ClipDistance[1];
}