Add all built-in variables for all versions/profiles/stages of GLSL. Also, made more readable; declarations are cut and paste from the specs, with quotes around them. This does not include built-in constants yet (other than MaxClipDistances), just the non-constants.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23551 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -6,4 +6,6 @@ void main()
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EndStreamPrimitive(0);
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EmitVertex();
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EndPrimitive();
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int id = gl_InvocationID;
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}
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