Add all built-in variables for all versions/profiles/stages of GLSL. Also, made more readable; declarations are cut and paste from the specs, with quotes around them. This does not include built-in constants yet (other than MaxClipDistances), just the non-constants.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23551 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-10-16 22:28:35 +00:00
parent 457145ded5
commit e7c59c187c
25 changed files with 1564 additions and 1024 deletions

View File

@@ -13,8 +13,18 @@ ERROR: node is still EOpNull!
0:11 'arrayedSampler' (uniform 5-element array of sampler2D)
0:11 'i' (flat in int)
0:11 'c2D' (smooth in 2-component vector of float)
0:12 move second child to first child (float)
0:12 direct index (float)
0:12 'outp' (out 4-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:12 direct index (smooth in float)
0:12 'gl_ClipDistance' (smooth in unsized array of float)
0:12 Constant:
0:12 1 (const int)
0:? Linker Objects
0:? 'c2D' (smooth in 2-component vector of float)
0:? 'i' (flat in int)
0:? 'outp' (out 4-component vector of float)
0:? 'arrayedSampler' (uniform 5-element array of sampler2D)