Add all built-in variables for all versions/profiles/stages of GLSL. Also, made more readable; declarations are cut and paste from the specs, with quotes around them. This does not include built-in constants yet (other than MaxClipDistances), just the non-constants.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23551 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-10-16 22:28:35 +00:00
parent 457145ded5
commit e7c59c187c
25 changed files with 1564 additions and 1024 deletions

View File

@@ -9,7 +9,10 @@ ERROR: node is still EOpNull!
0:42 Function Parameters:
0:44 Sequence
0:44 move second child to first child (4-component vector of float)
0:44 'gl_Position' (gl_Position 4-component vector of float)
0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:44 '__anon__1' (out block)
0:44 Constant:
0:44 0 (const uint)
0:44 Construct vec4 (4-component vector of float)
0:44 'color' (in 3-component vector of float)
0:44 Constant: