Merge branch 'topo' into loopgen-after-readable-order
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@@ -52,6 +52,7 @@
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#include "spvIR.h"
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#include <algorithm>
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#include <memory>
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#include <stack>
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#include <map>
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@@ -201,11 +202,13 @@ public:
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void setBuildPoint(Block* bp) { buildPoint = bp; }
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Block* getBuildPoint() const { return buildPoint; }
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// Make the main function.
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// Make the main function. The returned pointer is only valid
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// for the lifetime of this builder.
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Function* makeMain();
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// Make a shader-style function, and create its entry block if entry is non-zero.
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// Return the function, pass back the entry.
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// The returned pointer is only valid for the lifetime of this builder.
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Function* makeFunctionEntry(Id returnType, const char* name, std::vector<Id>& paramTypes, Block **entry = 0);
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// Create a return. An 'implicit' return is one not appearing in the source
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@@ -310,10 +313,12 @@ public:
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Id gradY;
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Id sample;
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Id comp;
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Id texelOut;
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Id lodClamp;
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};
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// Select the correct texture operation based on all inputs, and emit the correct instruction
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Id createTextureCall(Decoration precision, Id resultType, bool fetch, bool proj, bool gather, const TextureParameters&);
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Id createTextureCall(Decoration precision, Id resultType, bool sparse, bool fetch, bool proj, bool gather, const TextureParameters&);
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// Emit the OpTextureQuery* instruction that was passed in.
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// Figure out the right return value and type, and return it.
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@@ -513,7 +518,7 @@ public:
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void simplifyAccessChainSwizzle();
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void createAndSetNoPredecessorBlock(const char*);
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void createSelectionMerge(Block* mergeBlock, unsigned int control);
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void dumpInstructions(std::vector<unsigned int>&, const std::vector<Instruction*>&) const;
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void dumpInstructions(std::vector<unsigned int>&, const std::vector<std::unique_ptr<Instruction> >&) const;
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SourceLanguage source;
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int sourceVersion;
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@@ -529,14 +534,15 @@ public:
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AccessChain accessChain;
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// special blocks of instructions for output
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std::vector<Instruction*> imports;
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std::vector<Instruction*> entryPoints;
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std::vector<Instruction*> executionModes;
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std::vector<Instruction*> names;
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std::vector<Instruction*> lines;
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std::vector<Instruction*> decorations;
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std::vector<Instruction*> constantsTypesGlobals;
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std::vector<Instruction*> externals;
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std::vector<std::unique_ptr<Instruction> > imports;
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std::vector<std::unique_ptr<Instruction> > entryPoints;
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std::vector<std::unique_ptr<Instruction> > executionModes;
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std::vector<std::unique_ptr<Instruction> > names;
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std::vector<std::unique_ptr<Instruction> > lines;
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std::vector<std::unique_ptr<Instruction> > decorations;
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std::vector<std::unique_ptr<Instruction> > constantsTypesGlobals;
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std::vector<std::unique_ptr<Instruction> > externals;
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std::vector<std::unique_ptr<Function> > functions;
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// not output, internally used for quick & dirty canonical (unique) creation
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std::vector<Instruction*> groupedConstants[OpConstant]; // all types appear before OpConstant
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